5 Things Astral Chains Sequels Going To Need

5 Things Astral Chain’s Sequel’s Going To Need

While the first game is by all means a hit, here are five aspects of the game that should be fleshed out in a sequel for a true S+ experience.



You Are Reading :5 Things Astral Chains Sequels Going To Need

5 Things Astral Chains Sequels Going To Need

While a sequel to Nintendo’s newest property Astral Chain has yet to be confirmed, further games in the franchise are likely at this point. Director Takahisa Taura has expressed that he has enough ideas for multiple future sequels, while the success of the initial game is as good an incentive as any for continuing to develop Astral Chain beyond its debut release. While the first game is by all means a hit, here are five aspects of the game that should be fleshed out in a sequel for a true S+ experience.

More Plot Details

5 Things Astral Chains Sequels Going To Need

One of Astral Chain’s biggest strengths is its world. Its characters are colorful and distinctive, and its universe of chimeras, legions, red matter and more on a remote human space colony is fun and fascinating. For better or for worse, by Astral Chain’s end, many questions about the game’s world are left unanswered.

Fortunately for those who enjoyed Astral Chain and want more, this is even further evidence that a sequel may be in the cards, given that there’s plenty of room for continuing plot development. However, with so much unexplained, it’s just about a requirement for any sequels to give some concrete information about how the game’s world got the way it did, and just what’s been going down at the Aegis Research Institute.

See also  Law & Order Creator Weighs In On Benson & Stabler Romantic Relationship

New Legions

5 Things Astral Chains Sequels Going To Need

The five legions available to the player in Astral Chain are, by all means, a great start. Each one feels distinct from the others, and none feel useless. But like in Pokémon games, there need to be some new legions in a sequel. Part of the joy of games where players get to capture and battle with monsters is the excitement of collecting a new one. With only five legions, capturing each new legion feels triumphant, but that thrill is seldom felt. Plus, there are some common enemy types, like the slime chimeras, that could easily be transformed into a new, unique and dynamic legion type.

Improved Legion Customization

5 Things Astral Chains Sequels Going To Need

Legions can already be customized in some key ways, between their color scheme, stats and equippable abilities (both passive and active). Fundamentally, however, they remain the same throughout the game, as their auto-attacks and unique abilities, like the Arm Legion’s armoring ability, are static. A sequel could increase the dynamism of each legion by allowing even these to be altered.

Combat could be switched between offensive and defensive, or melee and ranged styles for each individual legion rather than ranged attacks, for example, essentially being only usable by the Arrow Legion. Or, the Arrow Legion could switch between an ability that fires one slow and powerful shot, versus multiple weaker projectiles with a spread range, to give another example. This would increase the capability for legions to feel unique to each player’s playstyle.



More Weapons

5 Things Astral Chains Sequels Going To Need

Save for the gating of the X-Baton’s “Gladius” configuration behind the tutorial portion of the game, the different weapons usable by the player character remain the same from start to finish. While they can be upgraded, this simply raises their stats and doesn’t change their function.

See also  PlayStation Blurred Out An Xbox One Controller In Their Own Trailer

On one hand, this is an essential part of the Astral Chain experience, given that their relative weakness is part of what makes using legions in battle feel so powerful. X-Baton weapons are still used frequently, though, and new configurations or simple options for how each one functions could deepen how each individual player approaches combat. Players could choose between a weaker baton hit that has a chance to add a stun effect, or a stronger baton hit that damages the player character.

Non-Story Quests

Quests in Astral Chain are tied to each of the game’s 11 files, so that side quests can only be completed while playing the file of which they’re a part. This is a perfectly fine and unique system, and one that allows for locations to be revisited in a context unique to each file in which they appear.

But the downside to this is that players are unable to simply visit and hang out in the game’s detailed locations without a story icon marking where to go next. An additional function allowing players to visit, say, a default version of Harmony Square outside of a story file and accept universal side quests not tied to one specific file would give players a chance to feel like they’re inhabiting a living game world.

An Astral Chain sequel is going to need to bring something new to the table. Iterating on a game that already features so many different systems and forms of customization will require some creativity. Simply starting with an established solid foundation and adding a bit to what’s available to players will guarantee the franchise stays excellent into its already bright future.

See also  Pokemon Fan Makes Steelix Sculpture Using Aluminum Foil


Link Source : https://www.thegamer.com/astral-chain-sequel-improvements-fixes/

Leave a Reply

Your email address will not be published. Required fields are marked *