Final Fantasy XIV How to Choose The Best Race (Stats Tips & Fantasia Guide)

Final Fantasy XIV: How to Choose The Best Race (Stats, Tips, & Fantasia Guide)

There are 16 clans in the world of Eorzea. Each have their own cultural drives that can change interactions with characters and storylines.



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Final Fantasy XIV How to Choose The Best Race (Stats Tips & Fantasia Guide)

Final Fantasy XIV’s new patch 5.3 has recently arrived, bringing all of Heavensward to the free trial. With the influx of new and returning players, many will be eager to figure out which job class to focus on or how to gain amazing powerful gear. Others might be less concerned about raw stats and are after the latest Glamour fashion.

Along with the update, the Au Ra race is now freely available to all players. With 8 races and 16 clans possible for those that own Shadowbringers, it can be a tough choice of what kind of character to make. There are very subtle differences in quests dialogue, mounts, and even minor stat augments. If one changes their mind, there are also Fantasia potions to return to character creation.

Acquiring Fantasia in Final Fantasy XIV

Final Fantasy XIV How to Choose The Best Race (Stats Tips & Fantasia Guide)

Fantasias are potions to remake a character into a different race, clan, and/or gender. Once consumed, the player will have the option of recreating said character during login. Those on PC can also make character appearances through the official Final Fantasy XIV benchmarks and load them into the main game.

Fantasias are included in Collector’s Editions of expansions like Heavensward. These are mailed to players and can be collected by speaking to any Delivery Moogle within towns. A free Fantasia is also now granted for completing the level 50 main story quest The Ultimate Weapon. Square Enix will often award complimentary Fantasias for limited-time promotional events and sells them for real currency on the Mog Station.

Meteor Survivor

Characters created during the 2010 (1.0) release of Final Fantasy XIV will receive an additional Fantasia and also begin with the Fantasia recreation status cast on them. This allows veteran players to access race-gender combinations that didn’t exist in version 1.0, like male Miqo’te and female Highlanders. Players must use or forfeit this free rebuild before starting A Realm Reborn.

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These characters will be marked as surviving the Calamity from the introduction and will have an exclusive tattoo on the back of their lower neck. They may also have access to equipment from their past adventures, like mounts and Relic weapons that can be regained from Calamity Salvagers in Limsa Lominsa, Gridania, or Ul’dah. Additionally, characters that completed all story missions during 1.0 will receive a special intro placing them in Gridania, regardless of their class, and view an expanded ending to A Realm Reborn.

Races and Clans in Final Fantasy XIV

Each of the playable races are divided into two clans with different heritages and physical aesthetics. The clans have bonuses and penalties to the five combat stats: Strength, Dexterity, Vitality, Intelligence, and Mind. However, this is a small value of between 1-6 points and will be negligible around level 20. To put it in the greater perspective 6 points is approximately 0.75 of a single item level, with the average item level in Shadowbringers being 500 and raising an additional 30 with each update patch.

A more subtle factor is the race and clan’s height. As a cinematic game, Final Fantasy XIV keeps the camera focused on the main character’s eye level, even if it means cutting off or obscuring allies and NPCs during cutscenes. Large and small characters may find themselves awkwardly squatting or jumping during otherwise serious story moments. Mounts and vehicles are also designed for medium builds, which may result in large races squeezing and small races piloting ships even when they can’t physically reach the wheel.

Hyur

Hyur are one of Eorzea’s most dominant races, with the medium build Midlander clan having a presence in most major regions. The larger Highlander clan is less common but can be found in Ala Mhigo. Although not given much special dialogue in A Realm Reborn, Hyur will have more acknowledgment when speaking to their clansmen in Heavensward and Stormblood. Highlanders in particular may have some alternate interactions when dealing with Raubahn and Yda, two important Highlander NPCs. Hyur may have some unique interactions with Hume, their equivalent on the First Shard.


Midlanders have a bonus in Intelligence and slight penalties in Dexterity and Mind. Highlanders boosted stat is Strength and low stat is Intelligence.

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Elezen

Elezen are a large yet skinny race from Gridania and the greater Shroud. The Wildwood is the more populace clan, with many having migrated to Ishgard, the main hub within Heavensward. Duskwights are uncommon and tend to be a rare sight in society. Elezen are likely to be treated differently than other races during Heavensward and inside Ishgard in general; some characters will make positive or rude remarks about their pointed ears. Characters will often adjust their tone or grammar when speaking about Alisaie, Alphinaud, and Urianger who are all predominant Elezen NPCs. Elezen may have some special interactions with Elves who inhabit Lakeland.

Wildwood have a bonus to Dexterity and Duskwights have increased Intelligence. They both lack Vitality.

Roegadyn

Roegadyn are a large and imposing race. Hellsguard are the older of the two clans to migrate, settling as a minority in Ul’dah. Sea Wolves came later on, but are the majority of Limsa Lominsa’s population. Characters of each clan will possibly receive certain acknowledgments within their home territory, especially if interacting with the Admiral Merlwyb. Galdjent, administrators of Voeburt on the First, may have certain comments about Roegadyn they encounter.

Both clans have high Vitality, with Hellsguard having slightly low Dexterity and Sea Wolves low Intelligence.

Miqo’te

Miqo’te are a medium build cat-like race. Seekers of the Sun are commonly found within Limsa Lominsa, but also have a presence in Ala Mhigo. Keepers of the Moon are one of the rarest clans in all of Eorzea and are a matriarchal culture. NPCs will often need to specify between Miqo’te players and Y’shtola, the only Miqo’te Scion by default. Characters are also likely to make reference to their tails and ears. Miqo’te players will trade some sass with Palico, a race from Monster Hunter that appears in the level 60 crossover trial The Great Hunt. They also have some unique interactions with Mystel from Amh Araeng.

Seekers of the Sun have their bonus in Dexterity and slightly lowered Intelligence and Mind. Keepers of the Moon have increased Mind and slightly low Vitality.

Lalafell

Lalafell are the only small race in the game, giving them some alternate quest options. Dunesfolk controls the majority of land in Ul’dah, while the Plainsfolk are a fledgling clan in Limsa Lominsa. NPCs will often make judgments on their lack of height. Dwarves of the First take offense to Lalafell. However, due to their small size Lalafells can enter Dwarven areas inaccessible to other players.

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Dunesfolk have bonus Mind and Plainsfolk high Dexterity. They both suffer in Strength and Vitality.

Au Ra

Au Ra a dragon-like race. Genders have a size difference with males being large and females medium. The Raen have assimilated into Doman society, while the Xaela remains nomads in Azim. Players should expect to be treated differently in these regions during Stormblood. Because Au Ra were originally a NPC only race, some dialogue and story beats may be inconstant or nonsensical for Au Ra players. The Au Ra’s First counterpart are the Drahn of Voeburt, who live alongside the Pixies of Il Mheg.

Raen have high Mind but low Strength and Vitality. Xaela instead gains high Strength and low Mind.

Viera

Viera are a large rabbit race that is female only. Due to their ears, they cannot visibly wear headgear, limiting Glamour options. Both the Rava and Veena clans are from areas of northern Ivalice, Golmore, and Skatay. Their heritages are rarely acknowledged even when interacting with NPC Viera like Fran. This changes within Shadowbringers side quests, typically those involving their Viis counterparts on the First.

Rava have high Dexterity and low Vitality. Veena have high Intelligence and low Strength.

Hrothgar

Hrothgar are a large lion race that is male gender locked. Due to their head shape, most helmets will be invisible. Helions are an established royal clan who gain acknowledgment during the Gunbreaker job storyline. The Lost are a much more nomadic clan, often having clashes with or being enslaved by their Garlean neighbors. They are heavily involved in the liberation of Bozja, a level 80 quest inspired by Vagrant Story. Hrothgar may have certain interactions with Ronso living on the First Shard.

Both clans have identical stats with high Strength, Vitality, and Mind but low Dexterity and Intelligence.

Link Source : https://screenrant.com/final-fantasy-xiv-how-to-choose-the-best-race-stats-tips-fantasia-guide/

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