Trials of Manas Best Change Will Also Be Its Most Controversial

Trials of Mana’s Best Change Will Also Be Its Most Controversial

The Trials of Mana remake makes things easier by including waypoints to every objective, an addition which is sure to prove helpful and controversial.



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Trials of Manas Best Change Will Also Be Its Most Controversial

Trials of Mana contains many additions and changes to the original Seiken Densetsu 3, many of which are sure to be warmly received by most players. However, there’s one change that will inevitably drive an outspoken minority to the brink of madness. Originally released on Super Nintendo back in 1995, Seiken Densetsu 3 was never brought over to the West during its initial run. That changed with the 2019 release of Collection of Mana, which bundled the game with ports of its predecessors, Final Fantasy Adventure and Secret of Mana. Now, the retitled Trials of Mana is getting a full 3D remake for modern consoles, and we got to play the first two hours at a recent press event in New York City.

In contrast to the 2D sprites of the original, Trials of Mana is a fully 3D game. Unlike the previous remakes of Secret of Mana and Final Fantasy Adventure (which was retitled Adventures of Mana for its 3D incarnation), the new Trials of Mana doesn’t just update the visuals to 3D while leaving the original gameplay untouched; this is a full-on remake, with new combat mechanics, full camera control mapped to the right stick, and numerous other changes, large and small.

While it’s certainly not the biggest addition made to the game, there’s one new change that’s sure to trigger a particular group of old-school hardcore gamers: waypoints. Trials of Mana now always uses map icons to direct the player to the next destination to move the story forward. Obviously, this change was made to make the game more accessible to players who might otherwise get lost amidst the large towns and occasionally obtuse quest design. Still, it’s a guarantee that certain fans of the original Seiken Densetsu 3 will be absolutely livid at the prospect of the game holding players’ hands in such a direct fashion.

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It’s easy to see both sides of the argument. Trials of Mana is a pretty big game, and even the early stages of the adventure can be tricky for first-time players to navigate without getting lost. On the other hand, the Zelda-inspired RPG series is often at its best while players are aimlessly searching for the next story thread, leading to a satisfying sense of discovery once the next breadcrumb is finally revealed. With waypoints clearly marked on the map, that discovery is invariably lessened.

Ultimately, the addition of waypoints is a concession to modernity, one that may benefit Trials of Mana. In today’s landscape of massive open world games, waypoints are often seen as something to avoid until players are ready to advance the story. Seen from that perspective, waypoints don’t hinder exploration and discovery, but they encourage it by telling players where not to go until they’re good and ready.

In any video game remake, even the smallest change can set off a firestorm of controversy. Trials of Mana has no shortage of dramatic changes, from the 3D camera to the voice acting and numerous enhancements to the combat system. Regardless, it’s a sure bet that the addition of waypoint markers will split the community right down the middle.



Link Source : https://screenrant.com/trials-of-mana-remake-change-controversy/

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