10 Pokémon That Are Carried By Their Ability

10 Pokémon That Are Carried By Their Ability

Some of the best abilities negate certain types of damage, inflict status conditions, eliminate status conditions, and inflict damage to enemies.



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10 Pokémon That Are Carried By Their Ability

Since Generation 3, a great number of abilities have been introduced in the Pokémon games. These abilities have passive effects in battle and sometimes outside of battle, completely changing the way battles worked in the first two Generations. Some of these abilities have been known to make Pokémon stronger, although there is a large chunk of abilities that can be more detrimental.

The right abilities can be enough to make an average Pokémon a good one. Some of the best abilities negate certain types of damage, inflict status conditions, eliminate status conditions, and inflict damage to enemy Pokémon.

10 Shedinja Has Wonder Guard To Protect It From Damage

10 Pokémon That Are Carried By Their Ability

Shedinja is known solely for its single hit point and its ability. Wonder Guard makes it impossible for this Pokémon to be damaged by any move that is not super effective against it.

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If not for this ability, no one would ever use a Pokémon that is guaranteed to go down in one hit. As long as the trainer can avoid fire, ghost, flying, rock, and dark moves, Shedinja will not be taking any damage anytime soon.

9 Roggenrola Has Sturdy So It Won’t Go Down In One Hit

10 Pokémon That Are Carried By Their Ability

Roggenrola is a small and relatively weak Pokémon that has a mere 25 special defense base stat. Water and grass moves are guaranteed to do a lot of damage to it, but its ability has the exact same effect as a Focus Sash.



Any attack that would have originally brought this Pokémon from full health to 0 hp would instead leave this Pokémon at 1 hp. This makes battles drag out longer, especially since the ability can activate multiple times if it is fully healed.

8 Vigoroth Has Vital Spirit So It Can’t Fall Asleep

10 Pokémon That Are Carried By Their Ability

Vigoroth may not be as strong as its evolved form, but it is impossible for it to fall asleep. This makes it a great pick against enemies that like to use moves such as Hypnosis or Yawn, as these moves have zero effects against it. Vigoroth may not be able to use rest, but this is hardly a loss.

After all, this is a much better ability than Slaking’s Truant, which is why many trainers choose to never evolve their Vigoroth.

7 Dragonair Has Shed Skin To Eliminate Status Effects

10 Pokémon That Are Carried By Their Ability

Shed Skin is an ability that Dratini and Dragonair share, but this ability is lost when Dragonair evolves into Dragonite. This move is extremely useful, as it allows Dragonair to molt its skin during battle in order to get rid of status effects such as burning, sleep, freeze, paralysis, and poison.

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It has a 1/3 chance of working at the end of each round, and when it does work, it prevents Dragonair from taking damage from burning or poison during that round.


6 Wobbuffet Has Shadow Tag To Keep Opponents From Escaping

10 Pokémon That Are Carried By Their Ability

Wobbuffet is another annoying Pokémon to battle because of its ability, Shadow Tag. This ability keeps Pokémon from being able to flee or switch out. There are a few ways to counter this ability, such as using moves that allow Pokémon to switch out, having the ability Run Away, or by having a Pokémon hold a Smoke Ball.

Otherwise, Wobbuffet keeps a Pokémon trapped in the battle, which is especially awful when Wobbuffet tries to take the enemy Pokémon down with a Destiny Bond.

5 Togedemaru Has Lightning Rod To Absorb All Electric Attacks

10 Pokémon That Are Carried By Their Ability

Togedemaru is surprisingly popular in Sword and Shield’s raid battles when up against Electric-type Pokémon. This is thanks to its ability, Lightning Rod. This ability allows Togedemaru to draw all electric attacks to itself and absorb them.

This protects ally Pokémon from taking damage from these types of moves. Absorbing electricity also raises Togedemaru’s special attack. Togedemaru may not be the strongest Pokémon, but this ability makes it a great asset to a team.

4 Carvanha Damages Enemies With Rough Skin

10 Pokémon That Are Carried By Their Ability

Rough Skin is mainly seen on Carvanha and its evolution, Sharpedo. Carvanha can be very irritating to fight against because of this ability, especially when there are a lot of them. This is because every time a Pokémon uses a physical-type attack against Carvanha, the Pokémon takes damage equal to 1/8 of its health.

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Pokémon have to avoid multi-hit attacks, as Rough Skin activates with every hit. It even makes the enemy faint first even if Carvanha takes too much damage.

3 Yamask Renders Enemy Abilities Useless With Mummy

10 Pokémon That Are Carried By Their Ability

Yamask may not have a flashy ability, but as long as an enemy hits it with a physical attack, their ability is immediately replaced by Mummy. The enemy’s ability ceases to have any relevance when it is replaced by an ability that does nothing to Yamask.

Even the most powerful abilities can be rendered completely useless to punish any Pokémon that attacks Yamask. There are only 10 abilities that are immune to Yamask’s ability.

2 Pikachu Has Static, Which Can Paralyze Enemies

10 Pokémon That Are Carried By Their Ability

Pikachu has a 30% chance of paralyzing an enemy if it is hit with a physical attack. This is thanks to Static, and this ability can even work against ground Pokémon. This ability is particularly good because the speed of any paralyzed Pokémon is decreased by 50%.

Additionally, there is a 25% chance that the Pokémon will be completely incapable of moving each turn. This makes Pikachu a great pick when trying to catch a Pokémon.

1 Clefable Has Cute Charm & Magic Guard

Cute Charm is similar to Static, except the attacking Pokémon has a 30% chance of being charmed if they are the opposite gender of Clefable. This means that they will be immobilized by love 50% of the time each turn.

If this wasn’t enough, Clefable’s second ability is Magic Guard. This means it cannot be hurt by indirect damage, although it can receive status effects that can inflict damage at the end of every turn.

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