25 Video Game Endings That Make Absolutely No Sense
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These video games had us right until the end, but lost us when they pulled these weird endings that didn’t make sense.
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The phrase to “stick the landing” comes from the athletic activity of gymnastics. In case you are unaware of the basic fundamentals of gymnastics, let me run the phrase by you with the proper context. Essentially, you perform a leap or flip or some other such motion that propels you into the air. That feat by itself is not enough in gymnastics. In order to “stick the landing,” you have to land with absolute perfect form. It’s the ultimate finisher, the best ending. As such, pop culture has appropriated the phrase, “stick the landing,” to mean that something concludes in the best way possible.
All things come to an end, including video games, but just because they end does not mean they “stick the landing.” Have you ever finished playing a video game, then sat back in your chair and thought, ‘What the heck was that?’ Yeah, us too. And no game is immune to failing to stick the landing. An otherwise great game could have such a strange ending that we’re left with a sour taste in our mouths despite the stupendous hours we spent playing the majority of the game.
I’m of the opinion that video game endings are either hit or miss. There is no in between. They either make complete sense, gameplay-wise and story-wise, or they make absolutely no sense. In other words, they either stick the landing or they don’t. Read on if you want to check out some video game endings that just did not land on their feet.
25 Deus Ex: Mankind Disgruntled
Deus Ex: Mankind Divided really did a good job of dividing gamers. I don’t know how many message boards I’ve read where some people are convinced the game is fantastic and other people are severely disappointed.
One point of agreement, however, lies with the ending. The artful style of choice and stealth that Deus Ex is known for was cheapened by an ending that left gamers puzzled as to why developers would choose to end the story there. Nothing was resolved, and despite Adam Jensen’s numerous actions throughout the game, there were few consequences.
24 The Big Boss Of Mordor
Every Lord of the Rings fan knows that Sauron, the Dark Lord of Middle-earth is the big bad of this fictional universe. He is the ultimate villain that everyone has to face in the movies and books.
So if you’re going to include him as the final boss in a video game (Middle-earth: Shadow of Mordor), how about you don’t make him the easiest enemy to take down? I had a harder time battling orcs than I had using quick-time events to bring down Sauron.
23 Figuring Out What’s Going On Inside
Okay, look, I like games that have ambiguous endings. It’s occasionally a joy to figure out what happened. I also happen to think Inside is a very intriguing game, with a fantastic setting and spot-on gameplay.
But what the heck happened at the end?! I have no clue why the little boy turned into a giant blob creature at the end, and the game did not go out of its way to tell me. Inside ended with no hint given as to why a giant, fleshy mass of people was trying to escape a strange facility.
22 Only The Joker Is So Strange
Batman: Arkham Asylum ends with the Joker imbibing some of that mutated Venom, which turns him into a behemoth that Batman has to defeat. This is understandable in terms of wanting to have Batman face a boss-like villain at the end, but it makes no sense.
Why would the Joker do that to himself?
Beating Batman by turning himself into a brute is completely unlike the Joker’s usual methodology. Joker typically spends more time laughing at Batman and tormenting him psychologically.
21 It’s All About Choice
The Mass Effect series has always been about choice. You as the player get to choose how you want your Commander Shepard to act. You even get to choose who Shepard romances.
As such, you would think that Mass Effect 3, the last game in Commander Shepard’s story, would up the ante in terms of choice. However, the ending to the third game was abysmally shallow. I can’t even begin to comprehend how they were able to make a choice about the fate of the universe feel so inconsequential.
20 Forcing Sonic Down Our Throats
I never have high hopes when a Sonic game releases these days. I’ve been hurt too many times. Sonic Forces was a wash from start to finish. The idea of creating your character seems cool at first, but fair warning, you can end up with a monstrosity fighting alongside Sonic.
Anyway, the ending made no sense. When your game about a blue hedgehog that runs fast starts including wormholes and time travel, you know you’ve gone off the deep end.
19 None Of This Was Real
Let me just say right off the bat before MGS fans mob me with angry shouts that I enjoy a good Metal Gear Solid game. I even enjoy the fourth wall-breaking. But, come on, even the most ardent fan has to admit that the ending to Metal Gear Solid 2 makes no sense.
The game ends with the reveal that you have been playing a game within a game. That’s the video game equivalent of saying that something was all a dream. I have never been more confused in my entire life. (And I’ve seen Inception.)
18 No Boss, No Fun
Fable 2 is a phenomenal game that is wrapped up in a terrible bow. As with any good role-playing game, you spend a lot of time leveling up your characters and getting invested in the story. To have all of your work end with a monologue from villain Lucien right before he gets shot quickly in the gut was just… anticlimactic.
You spent so much time considering a final fight, it feels like the situation gets taken out of your hands. (It kind of does, if you really think about it.)
17 Wrath Of The Gamers
By itself, Asura’s Wrath has a fine ending. Asura gets his justice and gets to live happily ever after with his daughter after spending far too much time with one foot in the afterlife and another kicking down opponents.
Unfortunately, Asura’s Wrath got some DLC that seriously muddled the ending up. The DLC’s ending fast-forwards millions of years to the future where Asura and his companions have all been reincarnated as ordinary humans. Do I know why my favorite rage-punching and quick-time event-riddled game decided to get like this? No, no I do not.
16 On The Edge Of A Bad Ending
Whether you liked the gameplay in Mirror’s Edge is irrelevant when it comes to the ending. The game culminates in a rooftop scene where Faith has to dodge bullets as she tries to leap onto a helicopter where her sister is held captive. Faith manages to hop onto the helicopter and dive out with her sister. They make it back onto the skyscraper, and then they share a short hug and stare out at the city.
I get that sometimes words aren’t necessary, but is that seriously it? After all the conflict, we just get a panoramic view of the city.
15 Borderlands’ Bad Boss
A terrible boss fight at the end of a game can sometimes catapult an ending into perplexity. Borderlands was a great game. It had just the right amount of humor, action, and upgrading to make it feel like something new.
However, the ending spoiled it. Not only was the vaunted Vault that your characters were trying to reach empty, the boss was abominably weak. I perhaps would not have minded the absence of any great treasure in the Vault if the final boss had been more challenging.
14 Why First-Person Platforming Is Not A Good Idea
Half-Life was a game-changer for video games. Unencumbered by cut-scenes, it truly immersed players into the character of Gordon Freeman. The innovation in level design was phenomenal as well.
Well, at least it was until we got to Xen.
That’s when Half-Life became a platforming nightmare that broke the souls of countless gamers who just wanted to see Gordon Freeman’s story to its conclusion. Throw enemies into the mix as well, and that’s a quick recipe for hundreds of falls into the abyss.
13 The Dishonorable Ending
I can’t stress how impressive Dishonored’s gameplay is. If you haven’t played this first-person stealth game, you have tons of excitement lined up for you when you eventually pick it up. Dishonored is a work of art. Unfortunately, it did not stick the landing.
The final mission you play is more of the same (which isn’t bad), and the final events of the story are rushed through in a quick tableau-style montage, whether you got the good ending or the bad.
12 Infinite Shock
If you finished BioShock Infinite with no clue as to what you just witnessed, don’t worry. You weren’t the only one. The subject matter of alternate realities and differing timelines is a tough one already without adding a convoluted story to it.
I’m all for strange and ambiguous endings, but if I have to go online and research what the ending means, then perhaps things have gone a little too far. And don’t even get me started about my confusion from the after credits scene.
11 It Was All A Dream
Super Mario Bros. 2 is the Mario game that stands alone. It’s the odd one out. While we were playing it, we all felt that something was wrong. The enemies were stranger than the ones from the other games, and the environment seemed wackier than usual.
The ending explained it all. The events of Super Mario Bros. 2 were all in Mario’s head. It was a dream that his subconscious cooked up. All I can say is that Mario dreams of the strangest things.
10 A Far Cry From What We Thought
When a game has a “good” and a “bad” ending, you expect one of them to be good and one of them to be bad. Straightforward enough, right? Not for Far Cry 5.
The bad ending occurs just as badly as planned, with you main character allowing the man he was after to just go his own way while potentially being hypnotized to eradicate his remaining close friends. The good ending has the end of the world occurring. I honestly think the bad ending should have been the good one.
9 A Ghost From Our Past
Some endings make no sense because of how mean they are. Oh, you think I’m being sensitive? Ghosts ‘n Goblins was a tough as nails game. It was easy to fail a level and get sent back to the start. That’s the only way this game was easy.
If you somehow, miraculously, managed to finish the game once, the ending you were greeted with was just a message that told you to start the game all over and try to beat it again. And the game only got harder after that.
8 Rampaging Nonsense
I never thought that a video game that has you play as a giant monster ravaging cities could one, be boring, and two, have a terrible ending. After slogging through 128 levels of Rampage that consisted of the same kind of gameplay over and over again, you were treated to a congratulatory message…and that’s it.
I’m not saying I wanted fireworks, but gosh darn it all to heck, I wanted fireworks! Do you know all the hours of my life I spent on this thing?! Rampage was a game about monsters, but the ending was the least bombastic ending you could have received.
7 A FEAR-ful Ending
I’ve defended F.E.A.R. from its critics, but I leave F.E.A.R. 2: Project Origins for the wolves. It was a mediocre game with a terrible ending. If you haven’t played it, wait till you get a load of this.
Alma, a supernatural child who you faced off against in the first game, is back. This time, she’s in a more adult form. She physically forces herself onto our protagonist, Michael Becket, and gets herself with child. She’s able to do this in the span of minutes. And the game ends with her placing Becket’s hand on her bulging stomach.
6 Who Watches The Watch Dogs?
Watch Dogs is mainly about Aiden Pearce’s search for vengeance after his niece was injured in a car crash. A hit had been placed on Pearce, and she had been in the car while a mercenary attacked him.
When Pearce finally finds the man responsible for his niece’s predicament, instead of the epic justice we thought was going to be delivered, Pearce simply hacks his way into the man’s pacemaker. The man struggles to survive for a few more seconds, and then he collapses. How do you hack into a pacemaker?
Amanda Hurych loves to read, write, and play video games…and that’s about all there is to her.
Link Source : https://www.thegamer.com/video-game-endings-absolutely-no-sense/