BioShock Infinite Best Things to Do After Beating The Game

BioShock Infinite: Best Things to Do After Beating The Game

Start a new playthrough of Bioshock Infinite to learn more about Elizabeth and Booker and find all of the collectible items in Columbia.



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BioShock Infinite Best Things to Do After Beating The Game

Bioshock Infinite is the third installment in the Bioshock series. Players can experience the airborne city of Columbia through the eyes of Booker DeWitt, as they are tasked with the challenge of retrieving and assisting Elizabeth Comstock, the daughter of the controlling leader of Columbia. The storyline of Bioshock Infinite is a very complicated one that deals with multiple universe theory, as well as many moral dilemmas. This guide will cover what players should do once they have finished the game and seen the full picture of Columbia for themselves. Beware of spoilers, as this article is intended for players who have already finished.

Once players have completed the game, the credits will start to roll. There is a post-credits scene in which Booker will wake up in an apartment at a desk. He will start to hear a mobile’s music play softly and can get up to investigate. The screen will cut to black as he opens the door, calling out to Anna. The player will then be returned to a title screen.

Now that players have finished their first playthrough of the game, and tried to make sense of the interdimensional story of Booker and Elizabeth, they may want to return to the city of Columbia to see what opportunities for achievements, lore, and self-improvement they have missed. Follow this guide to get the most out of Bioshock Infinite.

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Complete Multiple Playthroughs in Bioshock Infinite

BioShock Infinite Best Things to Do After Beating The Game

Choices

Do another playthrough to see what was foreshadowed through lore and dialogue. Having the context of the first playthrough will make players think that they should have predicted the big twists. There are also four different decisions players can make. While these decisions don’t have an impact on the story, they will provide a different experience for the player and show them different outcomes. Players can choose whether or not to participate in the stoning of the couple at the fairgrounds, to give Elizabeth a bird or a cage necklace, to demand tickets for the airship or draw a weapon, and to spare or kill Slate. Each option will trigger different animations or dialogue, but won’t have a big impact on the storyline. They will, however, cause players to think about the ethical choices they make, and will affect the overall feel of the playthrough in the long run.

Difficulty Levels



Try to complete the game on every difficulty level. Even if the player completed their first playthrough at the most difficult setting, they may find more information, collectibles, or just enjoy it better by playing it in a less stressful setting. Or, if the game was completed in the easiest mode, players will be able to say that they’ve completely mastered the game by finishing the most difficult level. Tin Soldier will be rewarded to the player for completing Easy or higher, Saw the Elephant for completing Normal or higher, and Stone Cold Pinkerton for completing Hard or Higher. There is also a game mode called 1999 that is even more difficult than Hard Mode. To unlock 1999 Mode, players can either finish one playthrough of the game or use the infamous Konami Code while in the game’s main menu. Unlocking this mode will give players the Should Auld Acquaintance… trophy.

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Find All the Collectibles in Bioshock Infinite

Like other Bioshock games, there are collectible items hidden throughout the game. These collectibles will help players understand more of the game’s backstory, and paint a clearer picture of the world of Columbia. Finding these collectibles will also reward players with trophies and achievements.

Voxophones

Find all of the voxophones. There are 80 voxophones scattered around Columbia. These voxophones contain voice recordings, similar to the audio diaries in the first Bioshock games. Some voxophones may be hidden, while others will be in places that Booker has to pass through for story purposes. They give the player more context for the events leading up to Bioshock Infinite, and if the player finds all of them they will earn the Eavesdropper trophy.

Kinetoscopes


Find all of the kinetoscopes. There are 30 kinetoscopes that can be found in Bioshock Infinite. Kinetoscopes are machines built by Fink Manufacturing that will play a silent film accompanied by music. These kinetoscopes are commonly used as propaganda for Columbia. Some of the films they show are repeated in different levels.

Telescopes

Find all eleven of the telescopes. These telescopes can be spotted around Columbia as Booker explores, and allows him to get a better look at the surrounding area. They are usually located near the railing on the various platforms in Columbia. If players find all of the kinetoscopes and telescopes, they will earn the Sightseer trophy.

Infusions

Find all of the Infusion Upgrades. Infusions allow Booker to increase his capacities for health, shields, or salts. They work similarly to the plasmids in the first Bioshock game. Infusions can make the game much easier, so they’re definitely necessary for the 1999 Mode. Many of these vials can be found in locked areas, hidden in corners, and on tables. If players find all 24 of the infusion upgrades, they will earn the Infused with Greatness trophy. There is a 25th infusion upgrade, but it is given to the player by Rosalind Lutece instead of being found in Columbia.

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While BioShock Infinite has a set story and isn’t an open-world game, it has replayability because of the detailed and complex story it tells. While the storyline may be a little difficult to understand, multiple playthroughs can set the story straight and make players the true masters of Bioshock Infinite.

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