Cyberpunks Many Problems Prove More Delays Were Needed

Cyberpunk’s Many Problems Prove More Delays Were Needed

Even though the game had been incredibly hyped and fans were anxious to play, Cyberpunk 2077 clearly needed more time in the oven before coming out.



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Cyberpunks Many Problems Prove More Delays Were Needed

With a good PC or a stable internet connection for Google Stadia, Cyberpunk 2077 runs (mostly) fine – but the same isn’t true for gamers using a PlayStation 4 or an Xbox One. Cyberpunk 2077’s release has been mired with a number of issues, from reports of studio crunch to poorly-handled public relations “jokes” which were seen as offensive in the eyes of many, and the final state of the game at launch hasn’t done much to put Cyberpunk 2077 back in the public’s good graces.

There’s a lot of good things that can be said about Cyberpunk 2077, but even the most positive review mentions the persistent nature of the game’s bugs and glitches. Even after a day one patch, Cyberpunk 2077 players have reported all kinds of problems, and it seems like previous-gen players who wanted to enjoy Cyberpunk on PS4 and Xbox One are experiencing the worst of it. Cyberpunk 2077’s last delay was said to be caused, in part, by issues pertaining to the PlayStation 4 and Xbox One versions of the game, and now that those copies are out in the public eye, it’s clear CDPR was telling the truth.

The most insidious thing about Cyberpunk 2077’s PS4 and Xbox One issues is that reviewers were not allowed to see this version of the game before release. CD Projekt Red only distributed PC codes to reviewers, so every review of Cyberpunk 2077 available online was based off of what was, at the time, the most stable build of the game. While there’s nothing wrong with wanting to put your best foot forward, there is something wrong with purposefully hiding the less-impressive version behind a curtain – especially when that version is likely what the majority of Cyberpunk’s eight million players will be experiencing.

Cyberpunk Is Proof Crunch Doesn’t Make Games Better

Cyberpunks Many Problems Prove More Delays Were Needed

No one who is working 100-hour weeks performs at their best. This is true in any job, whether it is the entertainment industry, the service industry, or the military. Breaks, rest, sleep, and family time are things that people need in order to recharge and regroup, and, while Cyberpunk 2077 clearly needed more time in the oven, having an overworked and exhausted staff is bound to make fixing the many bugs and glitches in the game more difficult.

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Cyberpunk 2077 should not have released in this state, at least on PS4 and Xbox One. But it shouldn’t have been forced to, either. CD Projekt has the unique situation (thanks to their business model and ownership of GOG) of being the developer, publisher, and partial distributor of their own game. They set the rules. They set the release dates. If Cyberpunk 2077 needed more time before it was released to the public – and it clearly did – then why didn’t they give it that time? Why did they have developers work long hours in the first place? Even though Cyberpunk 2077 was first announced a long time ago, that doesn’t mean it necessarily had to come out this year.

Some of this can be chalked up to lack of foresight and communication. It was mere days after Cyberpunk 2077’s Twitter account confirmed there would be no more delays, after all, that the game’s third (and ultimately final) delay was announced, an announcement which caught both the public and the game’s developers by surprise. However, after seeing the problems present in the final product – especially on PS4 and Xbox One versions of Cyberpunk 2077 – it’s clear they made the right choice.



Cyberpunk 2077 should never have come out in 2020. The team who devoted the last few years of their lives to its creation should not have had to work long hours while doing so. Cyberpunk 2077 could have easily been the best game of 2021 or even 2022 (just think of the amount of polish another year of development time, under non-crunch conditions, could add) but it isn’t. Instead, Cyberpunk 2077 is a bug-ridden, glitchy release, a title which in equal parts feels rushed and also woefully unfocused. There are more glitches in Cyberpunk than there are dildos – and there is already way too many of those.

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There’s a lot to love about the world of Night City in Cyberpunk, but there’s just as many things which raise an eyebrow or are an outright cause for concern. While fans may have been disappointed at the news, Cyberpunk 2077 deserved another delay – one which gave its developers time to catch their breath and relax – before launching. Instead, a product millions of players already purchased was released into the world in an unfinished state, and it honestly feels both underwhelming and insulting. There are some incredibly fun quests in Cyberpunk, and some downright gorgeous visuals with the proper tech and hardware. But those aren’t available to everyone – and that fact wasn’t communicated at all before launch.

Cyberpunk 2077 Is Proof Pre-Ordering Games Is Outdated

Pre-ordering games is never necessary. With direct shipping, online ordering options, and immediate digital downloads, there is no need to pre-order a video game to ensure a purchase arrives on day one. Pre-orders are exclusively for the benefit of the publisher and the developer, which is why they attempt to entice players with “exclusive” content like collectible statues, downloadable content, digital artbooks, and other gaming paraphernalia. It isn’t about giving gamers a deal and allowing them access to content early – it’s about getting them to pay before they know what they’re getting.

Over eight million players pre-ordered Cyberpunk 2077 before it launched. 74% of these eight million pre-orders were for digital versions of the game. Why? All these players knew of Cyberpunk 2077 was what the developer had shown them, in brief spurts of gameplay videos, trailers, and Night City Wire posts. 5,920,000 people spent good money – at least $59.99 USD – on Cyberpunk 2077’s digital pre-orders based solely on the fact that they wanted access to the game as soon as possible once it launched. Of this 74%, 41% of gamers were playing Cyberpunk 2077 on consoles. This means 2,427,200 of the players who pre-ordered Cyberpunk 2077 digitally, with no fear of shortages, received a product which did not match any of the reviews available.

Cyberpunk 2077 has a lot of good qualities. The open world of Night City, despite being somewhat dense-looking on the map screen, provides for a lot of organic fun and enjoyment. The story, gameplay, and atmosphere is there – but only for some players at launch. Cyberpunk 2077 isn’t ready to be on PS4 and Xbox One, and that’s fine. But it shouldn’t have pretended to be ready, either.

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The success of The Witcher 3: Wild Hunt has bought CDPR a lot of credibility and metaphorical armor in the gaming scene. With the buggy launch of Cyberpunk 2077 (which CDPR executives recently took responsibility for) this armor is gone, and it’s a good thing. No one company, nor one game, should be hyped up to the point of unmatchability – which is always a recipe for disaster – but the end product also shouldn’t be released in an unfinished state, either.

Cyberpunk 2077 is not a terrible game, but it doesn’t take long to realize it could have been much, much better with a little more focus. There are so many issues in Cyberpunk’s early game, from the tutorial to the way it suddenly shoves characterization, plot, and history down the player’s throat despite billing itself as an RPG where character backstory matters, which are infuriating – and there are equally as many moments which are entertaining and enjoyable. However, the best experience the game has to offer is only available to a select few, and CDPR knew that a while ago.

It’s very likely Cyberpunk 2077 will continue to be patched, updated, and fixed over the next few months, and it could very well end up being a fantastic experience for all players. But it shouldn’t have released in this state. It shouldn’t have launched with so many game-breaking bugs (which, even after Cyberpunk’s most recent hotfix, are still rampant) and it shouldn’t have hid the truth about the game’s state from players and reviewers. By only allowing the public to see the best but selling them the worst, playing Cyberpunk 2077 at launch, especially on PS4 and Xbox One consoles, feels like a scam, a classic bait-and-switch, and players would do well to remember this when the next big AAA hype train rolls into the station.

Link Source : https://screenrant.com/cyberpunk-2077-bugs-ps4-xbox-one-issues-bad/

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