Diablo 2 Resurrected Still Feels Like An OldSchool Game

Diablo 2: Resurrected Still Feels Like An Old-School Game

Diablo 2: Resurrected is a new game with some very old-school game design. This is part of its charm and the source of some frustrations in the game.



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Diablo 2 Resurrected Still Feels Like An OldSchool Game

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In many respects, Diablo 2: Resurrected has changed very little from the original game. Graphics are better, it’s available on more platforms, and it does have a few quality-of-life improvements. However, it’s still a lot different from Diablo 3. As such, Diablo 2: Resurrected feels like an old-school game – for better or worse.

The original Diablo 2 was a huge success when it came out in 2000. It has inspired a host of other games in the ARPG genre. Each game attempted to offer improvements on Diablo 2’s original formula. Diablo 2: Resurrected tries its best to stick to the original game as much as possible. Indeed, that was one of its main selling points, since there are people who still play and enjoy the original to this day. Still, some of its systems are a little cumbersome, and a few of its original flaws are still there.

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Essentially, Diablo 2: Resurrected is the same classic game that came out over twenty years ago. It has better graphics, and inventory is slightly easier to manage, but all its other flaws are still there. One of players’ biggest grievances is the stamina bar. Running around causes the player character to tire, and eventually, they will have to switch to walking. Since players can increase their stamina with items, and have access to Stamina Potions and Stamina Shrines, this is a minor annoyance at best, but it is still an annoyance. Later games in the genre opted to not have a stamina bar, including Diablo 3, since walking in games isn’t exactly fun.

Diablo 2: Resurrected Is Old-School, But That’s Not Always A Bad Thing

Another issue is item durability. Over time, weapons and armor lose their durability. They can be repaired at a blacksmith, but that’s if players remember to do this. If not, things can break at inopportune moments. It does work as a gold sink, though. Since systems in the game are built around durability, such as indestructible items and the Zod Rune in Diablo 2: Resurrected (which makes items indestructible), the developers couldn’t feasibly get rid of this system.

Inventory space is severely limited compared to other games, and there’s no way to even expand the player’s inventory, other than the Horadric Cube. The player’s stash has been improved, offering ways to trade between characters, but it doesn’t help much in dungeons. Trading items between characters did exist in the original game, but it was more complicated and involved more steps.

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The player’s NPC companions are not very fleshed out. Diablo 3 has more interesting companions, and unlike its predecessor, they can’t be killed, only temporarily disabled. This means that players sometimes spend time babysitting their companion characters in Diablo 2: Resurrected, which is not exciting gameplay. Strangely enough, Diablo 2: Resurrected plays like an ARPG with light survival elements. There are several systems that players must pay attention to, so they don’t end up dead. Luckily, they don’t need to worry about eating food or drinking water. In any case, feeling like an old-school game complete with old-school difficulty is part of its appeal.

Link Source : https://screenrant.com/diablo-2-resurrected-stamina-bar-old-gameplay-characters/

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