Far Cry 6 Vaas Insanity Weapon Rarity and How it Works

Far Cry 6 Vaas Insanity: Weapon Rarity and How it Works

A summary of all 5 Weapon Case Rarities in The Armory and How they affect the overall base damage of weapons in Far Cry 6 Vaas Insanity.



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Far Cry 6 Vaas Insanity Weapon Rarity and How it Works

In Far Cry 6 Vaas Insanity Weapon Rarities determine the amount of damage a weapon will do and how many Attachments or Perks a weapon can have. There are a total of 5 Rarity Levels and they are defined by Star rating and color. 1-Star = White Rarity, 2-Star = Green Rarity, 3-Star = Blue Rarity, 4-Star = Purple Rarity, and 5-Star = Yellow Rarity.

Here is an example of how Weapon Rarities work, a 1-Star White Rarity 1911 Pistol will have the lowest amount of base damage and no perks or attachments. When tested on a regular enemy, it can take up to 4-5 shots to the body to defeat him. While a 5-Star Yellow Rarity 1911 Pistol with 4x the base damage, Sight Attachment, Front Barrel Attachment, and up to 4 additional Perks, will defeat the same regular enemy in 1-2 shots to the body.

In Far Cry 6: Vaas Insanity, 1-Star White Rarity Weapons in Far Cry 6 cannot be found while exploring. They are bought from The Armory for a cheap price after unlocking their respective Weapon Case. The only weapons that can be found while exploring are 2-Star Green Rarity Weapons, which are rewarded to the player for successfully completing a Gun Show Challenge.

How Weapon Rarities Change the Difficulty in Far Cry 6 Vaas Insanity

Far Cry 6 Vaas Insanity Weapon Rarity and How it Works

Weapon Rarities are classified by how much damage boost each Rarity has when upgrading a weapon at The Armory. Here is a basic list summarizing damage boost for each Rarity Type in Far Cry 6 Vaas Insanity.

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Damage Boost based on Weapon Rarity:

  • White Rarity = 0x Damage Boost, Base Damage
  • Green Rarity = 1x Damage Boost, Regular Damage 
  • Blue Rarity =  2x Damage Boost, Double Damage
  • Purple Rarity = 3x Damage Boost, Triple Damage
  • Yellow Rarity = 4x Damage Boost, Quadruple Damage

Rarities are important when facing challenging objectives in Far Cry 6 Vaas Insanity, these objectives can be identified on the Main Map by using the Difficulty Bar. An objective with a Red Difficulty Bar is classified as challenging. The best Rarity to use are 5-Star Yellow Rarity Weapons, but players can still use 3-Star Blue Rarity Weapons to complete these objectives but will be a much harder challenge.



Challenging Objectives Which Need Higher Rarity Weapons:

  • Memory Mission “Birthright
  • Memory Mission “Radioplay
  • Memory Mission “You Hit The Ground
  • Trial “Pain
  • Trial “Survival
  • Trial “Endurance
  • Gun Show: Grenade Launcher
  • Gun Show: Rifle
  • Gun Show: SMG

Rarities on weapons can also determine how many Far Cry 6 Attachments and Perks each weapon will have in The Armory. Here is a brief summary of upgrades provided for each Weapon Category.

  • Primary Weapons will receive a Sight Attachment, A Laser Sight Attachment, Front Barrel Attachment, and 4 perks. The Shotgun Case is an exception, as it does not have a Sight Attachment, so it will receive more perk abilities than the other Primary Weapon Cases.
  • Secondary Weapons will receive a Sight Attachment, A Laser Sight Attachment, Front Barrel Attachment, and 4 perks. The Pistol and Auto-Pistol Cases are exactly the same, except for Full-Auto and Burst firing modes on Auto-Pistols and Semi-Auto for Pistols.
  • Specialist Weapons will receive a Sight Attachment, A Laser Sight Attachment, Front Barrel Attachment, and 4 perks. The M-79 and Bow Case are special, as they do not have either a Sight, Laser Sight, or Front Barrel Attachment slot, so they can be equipped with all 4 perks.
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Link Source : https://screenrant.com/far-cry-6-vaas-insanity-weapon-rarity-guide/

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