Fortnite Chapter 3 Is The First Official Unreal Engine 5 Game

Fortnite Chapter 3 Is The First Official Unreal Engine 5 Game

Epic Games has that revealed Fortnite’s development has shifted over to Unreal Engine 5, making it the very first game to utilize the game engine.



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Fortnite Chapter 3 Is The First Official Unreal Engine 5 Game

Epic Games has announced that Fortnite’s development has shifted to Unreal Engine 5, the latest version of the companies wildly popular game engine, beginning with the start of the title’s brand-new 3rd chapter. Fortnite’s newest chapter recently set sail with new additions and innovative mechanics that completely change how the free-to-play battle royale is played. Epic Games has introduced first-person mode to Fortnite for the very first time, allowing the utilization of its camera while aiming down with one of Chapter 3’s newest weapons, which could possibly be improved in the future. In addition, mobility maneuvers that allow players to slide to ramp up speed and evade enemy fire and the ability to traverse throughout the title’s newest map with Spider-Man’s web-shooters were added.

Essentially created by Epic Games founder, Tim Sweeney in 1995 for the first-person shooter Unreal, the Unreal Engine is a powerful real-time 3D creation tool primarily designed to be used to create high-profile game titles. Since its release in 1998, its been used in a variety of genres and has even seen adoption by other industries, most notably the film and television industry to create virtual sets. The latest version of the Unreal Engine was revealed last year for ninth-generation consoles as part of The Game Awards and gave players a first look at its next-gen technology with a PS5 tech demo. The engine is set to release publically in 2022 and will allow developers to import highly-detailed photographic source material into games as well as newer toolsets to create more immersive and larger worlds for players.

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In a post shared on the official Unreal Engine Twitter account, (via PC Gamer) Epic Games has revealed that the studio has shifted Fortnite’s development over to the newest version of the engine, making it the very first game to utilize Unreal Engine 5. With the newest confirmation from the studio, the implementation of new mechanics and features added to the battle royale title with its latest massive update seems more plausible. Epic Games showed off new weather and environmental effects during the overview trailer of Chapter 3, with the addition of lightning and tornadoes that can pull players into them. However, only log-destruction seems to have made it into the chapter, with the others likely to show up in future seasons now that the popular title is running on Unreal Engine 5.

With the arrival of Chapter 3, @FortniteGame development has flipped to Unreal Engine 5. We’re excited to share this journey with you and are working to make this the best experience possible for the entire Fortnite community.

Following its reveal last summer, Tim Sweeney stated that Fortnite would begin using the Unreal Engine 5 in mid-2021 to do things that weren’t possible in the past. Although a little late than originally promised, the engine will help the next era of the ever-popular battle royale experience shine. Players are already using the game’s new log-destruction mechanic made possible by the new engine to easily traverse across lakes with logs.

The use of Unreal Engine 5 has only recently been put to use in Fortnite and more significant changes to the game’s graphical and gameplay performance are expected beyond Chapter 3. Despite not being the most graphically impressive battle royale game, the new engine could push the title beyond its limits and turn it into one of the most immersive and detailed experiences on the market.

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Fortnite is available to play across Nintendo Switch, PC, PS4, PS5, Xbox One, Xbox Series X|S, and Android platforms.

Source: Unreal Engine/Twitter (via PC Gamer)

Sam is a narrative designer and writer from Florida. Having studied game design and comms, he loves to keep up with industry news, work on indie projects and talk about retro gaming. You can follow him on Twitter @scriptslash

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