Halo Infinite Developer 343 Industries Responds To Graphics Criticisms

Halo Infinite Developer 343 Industries Responds To Graphics Criticisms

Halo Infinite was not the best looking game shown during this year’s Xbox Games Showcase, and 343 Industries has plenty of reasons to explain why.



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The Halo developers at 343 Industries have responded to the massive Internet backlash to the graphics displayed during Halo Infinite’s gameplay debut earlier this week. While the new weapons and classic Halo: Combat Evolved locales pleased fans, many going in expecting a graphical tour de force questioned the more stylized visuals. In particular, some of the enemies looked so low detail that they were estimated to have been ripped from past games in the series. While the whole conversation has made for a great meme, it’s obviously not the reaction that anyone in the Xbox camp wanted coming out of the showcase.

Of course, the entire industry is wrestling with the challenges of displaying the next generation of games in brilliant 4K on streams that top out at 1080p. What looks less than exciting on a stream can become something worth the hype when watched in a separate video at full quality, even if the features game is feature complete. 343 Industries has already gone on the record that Halo Infinite is still very much in development, with some now-debunked rumors even stating that the multiplayer wasn’t going to be available at launch. Despite all that, the showcase footage goes out to many more people than anything else, and Halo Infinite didn’t look its best.

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Alessio Palumbo of Wccftech attended a post-showcase Q&A session regarding Halo Infinite, and he brought back quotes detailing 343 studio head Chris Lee’s reasoning for the poor showing. He recommends that fans disappointed in the stream should check out the 4K streaming assets, which showcase the game in “full fidelity.” Still, he echoes the message that the game is still “very much in development,” and that Halo Infinite still needs a lot of polishing and tuning in order to look its best when it comes out at some as-of-yet unrevealed date this holiday.

Chris Lee continued that, even if the Xbox Games Showcase footage didn’t capture Halo Infinite’s true graphical fidelity, it did showcase how it would run on Microsoft’s newest console. Even up to 4K resolutions, Lee promised that the game would run at a solid 60 frames per second with “more than 10 times the processing power per pixel” when compared to Halo 5: Guardians. He also praised the music being composed by Curtis Schweitzer and Gareth Coker for Halo Infinite, saying that the upgrades to the audio engine will “surround the player in a much more realistic audio experience.”

It’s clear the many who watched this week’s Xbox Games Showcase had higher hopes for Halo Infinite in terms of raw power. However, as the generations go on, games are not going to keep making the insane leaps they made in the PlayStation 2 days. Instead, it will be all about the less showy aspects of game design. Whether it’s Ratchet and Clank: Rift Apart’s multidimensional portals or Halo Infinite expanding the traditional Halo campaign to a fully open world, fans will have to get excited about different aspects of the games they love if they want to continue riding the hype train.

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Link Source : https://screenrant.com/halo-infinite-graphics-visuals-bad-ugly-343-response/



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