How Hades Reimagines Traditional Dungeon Crawlers

How Hades Reimagines Traditional Dungeon Crawlers

Hades pulls away from the traditional aspects of roguelike dungeon crawling games, potentially creating a new style for future games in the genre.



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How Hades Reimagines Traditional Dungeon Crawlers

For many players, dungeon crawler games are an old classic that are an enjoyable pastime to play. Hades, however, puts a spin on what gamers can expect from roguelike games with dungeon crawling mechanics. As players slip into the underworld as Zagreus, son of Hades, they are plunged into a rich plot riddled with mysteries as they attempt to unravel Zagreus’ story, and why it is he wants so badly to get out of the underworld, while potentially finding love on the way.

The expectations of classic dungeon crawler games hasn’t changed much over the years. Usually simple in plot, the player goes into room after room, battling monsters for loot in an endless maze until they are defeated, and start again. The story in roguelike games is usually limited, and focuses more on the monster-battling therapy behind an endless cycle of enemies and trying to get farther into the game with each playthrough. The art and mechanics tend to be simple as well, often boasting a pixel style and basic attack commands that are quick and easy to use.

Hades has flipped the normal roguelike story format on it’s head. The plot is deep and rich from the beginning, though players will find that they are limited in what they know for the first few runs through the dungeons of Tartarus. Each time a player goes through these dungeons, they learn new information that builds the story when they die and return to Hades’ palace in the underworld. Players can interact with the environment, build relationships, date characters, all while trying to decipher the mystery behind the main protagonist’s reasons for desperately trying to escape his father and the underworld entirely. There are also skills that don’t reset when the player dies in the dungeons, offering a chance to build on skills and level weapons instead of starting from scratch each time. The story in Hades is dynamic and unique in how players discover information and solve plot points, making each playthrough completely different compared to any other player’s.

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Hades Changes What A Classic Roguelike Game Can Look Like

Another aspect of the game that is different from most roguelike titles is the art-style. Instead of a simple, pixel style and basic dungeon rooms to go through, Hades is a vibrant scene of color and detail. Tartarus, Asphodel, and Elysium all have their own beautiful atmospheres, and the characters are full scale models with defined features instead of simplified sprites. Even the companions in Hades that players can recruit are stunning, and they all posses illustrative portraits when the player is talks to them outside of the dungeons of Tartarus. This art resembles something closer to a visual novel in quality, and makes the overall style of the game refined and pleasing for players to look at.

The risks that the developers took for this unique roguelike title paid off, as Hades has been nominated for multiple game awards and has been selling well. It has enjoyed success on the Switch, holding a top spot in the store for months. It is possible that the changes Hades has brought to the dungeon crawler genre may open the door to a new sub-genre, one with stories that are more fleshed out and art that is detailed and different from what players have expected in the past. Hades is a fantastic game for anyone who appreciates good gameplay, excellent art, and a spin on Greek myth. Hopefully the game’s success will give fans of this new dungeon crawler style similar games in the future.

Link Source : https://screenrant.com/hades-best-roguelike-dungeon-crawling-mechanics-original-story/



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