How Horizon Forbidden Wests Open World Has Improved Explained By Devs

How Horizon Forbidden West’s Open World Has Improved Explained By Devs

Horizon Forbidden West’s dev team has discussed the game’s open world, explaining how it improves upon the first game and introduces new elements.



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How Horizon Forbidden Wests Open World Has Improved Explained By Devs

Horizon Forbidden West promises to improve upon many aspects of Horizon Zero Dawn, and as the game’s launch gets closer, the dev team is explaining what exactly that means. Guerilla Games has already addressed this somewhat, explaining some of the new abilities and skills in Horizon Forbidden West, and it continues to tease out information about the game.

The first game, Horizon Zero Dawn featured a large open world full of various characters to meet and side quests to complete. Like any open-world RPG, the game gave players a vast multitude of ways to spend their time, with everything from hunting specific machines to collecting resources for crafting. For the second game in the series, Guerilla is likely to improve aspects where it can while still respecting the spirit of the first game and what made players like it. Horizon Forbidden West will feature plenty of new content, such as weapons and combat mechanics, which Guerilla has already discussed.

Continuing the consistent drip of information, a new PlayStation Blog post by Guerilla Community Lead Bo de Vries highlights the way the dev team is shaping the world of Horizon Forbidden West. The post explains that there’s a “Living World” team at Guerilla that “works on aspects of the game that make the world feel authentic and alive.” It goes on to give an example of a new clan, the Tenakth, and discusses how every new addition is carefully considered to determine how it first in with the rest of the game. Each group is made to feel distinct from the rest while still feeling like part of the same world. From new clans to new machines—that may even help Horizon Forbidden West protagonist Aloy —everything new and old is meant to fit together.

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The post continues with a glimpse of new content, a city called Chainscrape. Chainscrape is an Oseram settlement that players will visit early on in Horizon Forbidden West. The Lead Living World Designer, Espen Sogn, explains that this is an example of a way in which Horizon Forbidden West improves upon its predecessor. Whereas in the first game much of the Horizon’s unique artwork and assets were relegated to the background, Sogn says, in Horizon Forbidden West these elements have been elevated from background elements to actual objects characters in the game can interact with. Horizon Forbidden West is coming out in a year filled with top award contenders, so it might be the little things like this that set it apart.

As Forbidden West’s February 18th release date draws closer, Guerilla continues to highlight the new content players can expect from the sequel. With new characters, weapons, machines, even a new in-game card game, the game looks to offer plenty to see and do. Players can look forward to exploring a new side of the Horizon world in just a few more months.

Link Source : https://screenrant.com/horizon-forbidden-west-open-world-guerilla-games/



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