How To Build Ezio From Assassin’s Creed In Dungeons & Dragons

How To Build Ezio From Assassin’s Creed In Dungeons & Dragons

The Player’s Handbook features the Assassin archetype for the rogue class, which means that it’s easy to create the framework for a good Ezio.



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How To Build Ezio From Assassin’s Creed In Dungeons & Dragons

In the older editions of Dungeons & Dragons, the assassin class could only be used by people who belonged to the evil alignment. The current edition of the game isn’t as strict in this regard, so DMs and players alike need a way to justify being an assassin in the other alignments. The Assassin’s Creed series offers a way to do this with the Assassin’s Brotherhood, who use their skills as hired killers to oppose the tyrannical Templar Order with deception and knowledge of the deadly arts.

The Player’s Handbook features the Assassin archetype for the rogue class, which means that it’s easy to create the framework for a member of the Assassin’s Brotherhood. There are supernatural aspects to the world of Assassin’s Creed, but the original trilogy downplayed them in favor of sci-fi technology. This means that D&D Ezio can comfortably fit into the rogue/Assassin class without many alterations.

The version of Ezio that we have created uses material from the Player’s Handbook. Ezio Auditore da Firenze is a non-variant human who is a rogue that takes on the Assassin archetype at level 3. His stats would be centered around agility and his personality, both of which are important to a finesse warrior who will often need to talk his way into places or out of situations. Using the basic stat spread listed on page 13 of the Player’s Handbook and taking his race into consideration, Ezio’s starting stats would be STR 14, DEX 16, CON 11, INT 13, WIS 9, and CHA 15.

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How To Build Ezio From Assassin’s Creed In Dungeons & Dragons

Ezio was born into a noble house in Florence, which means that he easily fits into the Noble background. His starting skills would be History, Persuasion, Acrobatics, Stealth, Sleight of Hand, and Deception. Ezio’s gear would include studded leather, two daggers, a light crossbow, darts (with accompanying poison), a short sword, alchemist’s fire, and a Burglar’s Pack. Ezio would occasionally use heavier weapons in the video games, but he was unskilled in their use and the player was better off using lighter and more agile blades.

Rogues make few choices as they level up, outside of selecting their archetypes, so his combat abilities are set throughout his progression If the variant Feat rules are used, then Ezio would benefit from Athlete, Crossbow Expert, Defensive Duelist, Inspiring Leader, Mobile, Observant, Sentinel, or Skulker. In terms of playstyle, Ezio would rely on deception and stealth in order to get close to his opponent, before dealing a deadly blow. Ezio isn’t afraid to rely on ranged weapons in order to get the job done and he’s an expert in causing distractions and misleading guards, in order to make sure that his mark is right where he wants him.

The question of alignment for a member of the Assassin’s Brotherhood is a tricky prospect, especially when viewed through the lens of a D&D campaign. If the Assassin character is using their skills exclusively to take down monsters who are unquestionably evil, then their abilities should be treated no differently than that of any other class. The precise killing methods used by hired killers are hardly any different than a paladin hacking someone with an ax, or a wizard snuffing out someone’s life force with necrotic magic. If the Assassin is using their knowledge of the deadly arts to take down monsters, then their alignment can be pretty much anything, but if they’re used in a similar way as in the games to take down enemies who belong to different political factions, then they most certainly belong to the evil alignment, depending on the nature of their opponents.

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Ezio’s alignment leans more towards good, as he originally sought revenge on the Templars who murdered his family. He continued to fight against the tyranny of the Templar Order throughout his life and used his deadly skills to fight for the freedom of all men. These kinds of issues won’t always appear in D&D campaigns, so the player’s alignment will depend on the world around them and how they use their skills. A character in the vein of Ezio might start out as Neutral Good or Chaotic Good, but they could easily slide into evil without an authority figure to oppose. When creating a character like Ezio, it would help to tie his backstory in with any group that the DM is intending to use for a villain. This is one of those instances where a Session Zero can be extremely helpful, as it can help players and the DM tie together elements of the story and work out what types of characters will be useful in the campaign.

The tricky part of playing Ezio (or any Assassin’s Creed character) is their modus operandi. Assassins generally act alone and fight solo battles, which doesn’t happen often in D&D. A character like Ezio’s talents would be wasted in a battle against a mindless golem or a massive dragon. As such, a character of this type would be better served in games where the player knows they will often be in towns and will face off against evil authority figures or rival gangs, like Curse of Strahd or Waterdeep: Dragon Heist. An Assassin’s Creed character would excel when placed in that setting. They would be less effective in an adventure like Tomb of Annihilation, where the enemy is often the environment itself. A character from the Assassin’s Creed series could fit well into a D&D campaign, so long as the DM and the player know what they are getting themselves in for beforehand.

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