How To Create The Monado From Xenoblade In Dungeons & Dragons

How To Create The Monado From Xenoblade In Dungeons & Dragons

The version of the Monado we have created is a legendary item whose powers are slowly given to the player over the course of the story.



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How To Create The Monado From Xenoblade In Dungeons & Dragons

The world of video games is filled with magical swords that need to be found and used to destroy evil, but few are as unique as the Monado from Xenoblade Chronicles. The Monado is a blade with the power to strike down machines, and its many effects can be used in a Dungeons & Dragons campaign.

The Monado looks like the bike from Akira had a baby with a lightsaber. It has a magical display that shows a different symbol & color every time a new power is selected. It’s an incredibly flashy weapon, and its range of powers means that even the blandest character would gain a ton of cool abilities by being able to wield it.

The version of the Monado we have created is a legendary item whose powers are slowly given to the player over the course of the story. Ideally, the player who is chosen to wield it should receive it early on, and have its powers gradually unlock throughout the adventure. These should unlock during important moments, especially those tied to character growth and defeating important villains.

How To Create The Monado From Xenoblade In Dungeons & Dragons

The Monado

Weapon (greatsword), legendary, requires attunement (special)

The Monado is a sword with the power to slay artificial lifeforms. It cannot harm humanoids and its blade stops when striking their flesh, but it harms all other types of creatures. The Monado chooses its wielder and it cannot be used by other characters, with its magical blade becoming inert when used by anyone other than its chosen wielder. The Monado doesn’t offer all of its powers straight away and even its chosen wielder will only gradually receive its powers over time. When a wielder first bonds to the Monado, it only possesses the following traits – +1 weapon (cannot harm humanoids), ignores all damage resistances and immunities possessed by constructs.

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Over time, the Monado will gain ten charges (1d6+4 return at dawn) and it will allow its wielder to call on certain powers. These unlock at story points determined by the DM in the following order. All abilities require a bonus action to activate and each cost a single charge of the Monado’s power unless stated otherwise in the power’s description. Once the wielder user a power, the Monado takes three rounds to recharge before it can use another.

Buster – User gains the benefit of the true strike spell and they deal an extra 2d6 radiant damage with a single attack performed during the same turn.

Enchant – All allies within 30 feet can ignore all damage resistance and immunities possessed by constructs with any attack they use for three rounds.

Shield – The wielder gains resistance to all forms of magical damage. This lasts until the start of their next round.

Speed – The wielder gains the benefit of a haste spell for three rounds. They ignore the lethargy effect listed in the spell’s description and can continue to act as normal once the three rounds have ended.


Purge – The next time the wielder strikes an enemy, that enemy is hit with the effects of a dispel magic spell. To increase the level of the effect, the player needs to use an extra charge from the Monado (i.e., a 4th level dispel magic costs 2 charges, 5th level costs 3 charges, etc). The number of charges the player can spend for this effect cannot exceed the current enchantment bonus of the Monado.

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Armor – The user gains ten temporary hit points until the end of the battle. The hit points don’t stack with other temporary hit points and this power cannot be used repeatedly to gain more than ten hit points (but can be refreshed at the cost of another charge).

Cyclone – The wielder can make a single attack against all opponents within a 5ft range.

The damage bonus of the Monado can also gradually increase to a maximum of +4. This should also happen in stages and at the DM’s discretion.

Who Should Wield The Monado?

The Monado is best suited for a warrior character with limited active abilities. A character archetype like the Berserker, Champion, or Thief would benefit the most from a weapon like the Monado, as many of their abilities are passive or situational. A spellcaster with a lot of options in combat (including lesser spellcasters, like paladins or rangers) wouldn’t see as many benefits from using a weapon like the Monado, thanks to an already impressive list of powers.

The Monado’s ability to harm constructs is best-suited for a campaign where these are a common threat. A setting where an army of golems was created for a specific purpose (like in The Legend of Zelda: Breath of the Wild) before going berserk would be ideal for a Monado wielder. Constructs are notoriously hard to damage, and a weapon that can bypass their resistances would be a huge benefit if they were a common enemy. The fact that the Monado is choosy about its wielder means that whoever can use it will instantly be in demand, giving them a built-in reason to go on an adventure. If an army of constructs is threatening the land, then the Monado wielder will have to step up and save the world.

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(It’s also important that you do an annoying British accent whenever you use the Monado’s powers in battle. Do it. Keep shouting “Back Slash!”, “I’m really feeling it!”, “This is the Monado’s power!” any time you do anything. The other players will think you’re great.)

Link Source : https://www.thegamer.com/dungeons-and-dragons-xenoblade-monado-sword-guide/

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