MMORPGs Need To Start Spreading Out Or Im Going To Lose It

MMORPGs Need To Start Spreading Out Or I’m Going To Lose It

I need MMOs to start spacing out their release dates, it’s becoming way too much.



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MMORPGs Need To Start Spreading Out Or Im Going To Lose It

I play more video games than almost anyone else I know. A big part of my job is keeping up with most of the popular games week after week — not just the newest releases, but also the ongoing and live service games that remain popular throughout the year. In order to write dozens of reviews, guides, features, and news articles every week, I actually have to play all of these games.

This month in particular has been a doozy. Among the many, many game delays in 2020, the Destiny 2: Beyond Light delay and the World of Warcraft: Shadowlands delay pushed both games into November. What’s more, the PlayStation 5 and Xbox Series X|S also game out, each with their own slate of launch titles (sort of) to add to the pile. Next week, Final Fantasy XIV is getting a major update with four new raid encounters and new story content. After spending over 100 hours with Destiny 2, 80 hours with World of Warcraft, and preparing to dive back into Final Fantasy (not to mention Cyberpunk 2077 the same week), I’m starting to lose it. I need MMOs to start spacing things out.

I’m totally aware part of the problem is personal and doesn’t necessarily apply to everyone else. I have to keep up with every new game, others don’t. A lot of people only play one game at a time, and lots of MMO players stick to one game forever. Covering MMOs is especially hard because they are almost never available to be played early like single-player games. I totally understand that most people aren’t trying to play every game at the same time, but I think there’s a lot of good reasons to start spacing out these big games.

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There are established seasons for games. Battlefield, Call of Duty, Destiny, WoW, and other big franchises always release in the fall, sometime between September and November. These “holiday games” are strategically released to pick up a lot of players when kids are on breaks from school and people tend to take vacations. Likewise, late spring/early summer is also a time when a lot of big, high budget games are released. There are established, proven times when certain games are more successful. For many reasons, MMOs always come out in the fall. Maybe it’s time for that to change.

I know I speak for a lot of people when I saw 2020 has had a major impact on my life. Though I worked primarily from home before the pandemic, my partner, family, and most of my friends have all transitioned to work from home, seemingly permanently. Even major video game studios are Square Enix are allow their employees to work from home on a permanent basis. Generally speaking, work from home provides a significant amount of extra available time. Just in time saved traveling alone, many people have recovered multiple hours every day outside of work and school.

Going forward, game release seasons will likely be a lot less important. Summer and winter months will still offer kids the most free time for gaming, but it seems to me that publishers can be a lot more flexible with release dates in the future. Not a lot of people play Destiny, WoW, and FFXIV because it’s too difficult to manage all three at the same time, but if their major content releases were more spread out, maybe more players would consider playing them. Now that we have more time to game, it could be time for the big live service games to spread out and give each other more room.

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Link Source : https://www.thegamer.com/destiny-warcraft-final-fantasy-mmo-release-date/

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