Pokémon 10 Most Annoying Moves To Face

Pokémon: 10 Most Annoying Moves To Face

These moves make the Pokémon battles more difficult, too long, too short, or inflict status conditions that are impossible to shake without items.



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Pokémon 10 Most Annoying Moves To Face

With over 800 moves in the Pokémon games, it is impossible to remember them all. The most powerful ones can make it challenging to win some battles, making it satisfying when a trainer finally manages to pull off a win. However, some moves stand out as being particularly annoying to come across.

These moves make the Pokémon battles more difficult, too long, too short, or inflict status conditions that not only force a Pokémon to take damage but are annoying and difficult to get rid of without items. Despite all of that, these moves are found in many of the Pokémon games and show no sign of disappearing.

10 Harden Makes The Battle Last Forever

Pokémon 10 Most Annoying Moves To Face

For new trainers entering Viridian Forest for the first time, Harden is one of the worst moves to encounter. Used by Pokémon such as Metapod or Kakuna, Harden raises their defense stats. For trainers who still have low-level Pokémon, this means that the battle will drag on forever, especially since Metapod likes to only use this move.

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The only thing worse is having two Metapods on the battlefield who only know Harden, as the trainer has to wait for the PP of the move to run out in order to do any damage to the enemy.

9 Sand Attack Lowers Accuracy

Pokémon 10 Most Annoying Moves To Face

Sand Attack is a frustrating move. The Pokémon using the move throws sand into the opponent’s eyes, blinding them and lowering their accuracy. This makes moves increasingly difficult to land, and after missing a few times in a row, most trainers start to get frustrated.



No one wants to see their Pokémon fumble around while the enemy lands free hits. Although this move is great to have against powerful gym leaders, no one enjoys being on the receiving end of a Sand Attack.

8 Explosion Makes Both Pokémon Faint

Pokémon 10 Most Annoying Moves To Face

Explosion is a move in which a Pokémon blows itself up. No trainer enjoys watching a wild Pokemon that they wanted to catch take itself out. Even worse, Explosion deals a large amount of damage to the trainer’s Pokémon as well, sometimes being enough to make it faint.

It makes the battle seem meaningless, as trainers have to kiss the experience points goodbye and deal with a fainted party member.

7 Teleport Makes Pokémon Hard To Catch

Pokémon 10 Most Annoying Moves To Face

Teleport is a move most commonly used by Abra. This makes Abra a little more difficult to catch than other Pokémon since it likes to use teleport to flee from the battle before the trainer even has a chance to whittle down its hp enough to throw a Pokéball.

Teleport immediately ends a Pokémon battle, meaning that the trainer misses out on capturing an Abra as well as some experience points for the encounter.

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6 Stealth Rock Punishes Trainers For Switching Out Pokémon

Pokémon 10 Most Annoying Moves To Face

Stealth Rock is not a move that immediately damages the opponent. The user scatters floating rocks on the enemy’s side of the battlefield, meaning that every time a trainer switches Pokémon, they take a significant amount of damage.

The trainer then has to determine whether switching Pokémon is worth it from then on. The damage taken depends on how effective rock moves are against the Pokémon who is sent into battle, making this trap deadlier for certain types.

5 Sandstorm Damages Pokémon Each Round

Pokémon 10 Most Annoying Moves To Face

Sandstorm changes the weather of the area for five turns. At the end of each turn, any Pokémon that isn’t a ground, steel, or rock type of Pokémon will take damage. This is particularly annoying for trainers who do not have any of these types readily available, as Sandstorm acts similarly to effects like a burn or poison.

Sandstorm is also able to reduce the effectiveness of moves that are empowered by other types of weather conditions.

4 Supersonic Makes Pokémon Confused

Pokémon 10 Most Annoying Moves To Face

Some Pokémon are able to emit sound waves that send their foes into a state of confusion, which may be one of the most annoying status condition of all. When confused, the Pokémon not only misses a chance to hit the other with a move, but it also inflicts damage on itself.

Pokémon like Golbat and Zubat like to use this move a lot, and being trapped in a cave with numerous bats with this move is a terrible experience.

3 Pursuit Takes Out Pokémon Who Wouldn’t Faint Otherwise

Pokémon 10 Most Annoying Moves To Face

Normally, Pursuit does not do much damage. However, this damage is doubled when used on a Pokémon that is being switched out for another. This always hits the Pokémon right before it is recalled with perfect accuracy.

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As a result, Pokémon who have low health usually faint despite their trainer’s attempt to save them. It’s a terrible way for a trainer to lose their Pokémon, especially if they don’t see that move coming.

2 Poison Sting Poisons A Pokémon

Pokémon 10 Most Annoying Moves To Face

When using Poison Sting, a Pokémon damages their opponent with a poisonous barb or stinger. They also have a chance of poisoning their target, which is a status condition most trainers want to avoid. When poisoned, Pokémon take damage every turn.

Even outside of battle, each step that a trainer takes causes the Pokémon to take more and more damage, forcing trainers to either use an item or rush to the nearest Pokémon center.

1 Sheer Cold Is A One Hit K.O. Move

Sheer Cold is an ice type move that is able to defeat a Pokémon in a single hit. When this move is used, trainers have to hope that it either misses or that their Pokémon will outspeed the enemy. Sheer Cold is able to be used a total of five times during a single battle, meaning that the enemy has five chances to knock out a trainer’s Pokémon in one hit.

Type matchups do not matter here, so the trainer either has to use a move like Protect or to hope for good luck.

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