PS5s DualSense Controller Uses Game Audio To Create Vibrations

PS5’s DualSense Controller Uses Game Audio To Create Vibrations

Sony could upstage Nintendo’s HD Rumble with the PS5, as a new report reveals that the DualSense controller can use game audio to create vibrations.



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PS5s DualSense Controller Uses Game Audio To Create Vibrations

Sony could upstage Nintendo’s HD Rumble with the PS5, as a new technology report has revealed that the DualSense controller can use a game’s audio to create vibrations, without any extra work required on the part of the developer.

The idea of controllers vibrating in response to in-game action started with the 32/64-bit era, and this technology was barely upgraded over the next few console generations. Nintendo promoted the HD Rumble aspect of the Switch’s Joy-Cons during the initial promotion of the system, and many pundits wrote it off as promotional jargon. Those opinions changed when people got their hands on the Joy-Cons and felt for themselves just how much an improved vibration effect can change the gaming experience on the Switch.

The PS5 has a DualSense controller, which comes with several unique features, including haptic feedback and adaptive triggers. According to VG247, a new technology report released by Sony has revealed that the PS5 has technology that creates a vibration pattern in the Dualsense which reflects the audio of the game currently being played.

Although DualSense will allow for more realistic game experiences, creators will also need more time and know-how to create high quality vibrations. To reduce this burden, we have created a haptic vibration waveform design environment that anyone can use easily. In this way, we have not only developed a tool that allows game creators to design an impactful, natural and comfortable vibration waveform in fewer steps, but also created a method of almost automatically generating vibration patterns from a game’s sound effects. (…) This allowed us to automate the generation of high-quality vibration waveforms to a certain extent, making it look as if they were created manually by the creators.

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The intention is to make this technology as easy and accessible as possible for developers to use, in order to make it seem as if the vibrations were manually designed. The PS5 tech demo back in May discussed how easy it will be to develop games for Sony’s upcoming machine, with the intention of reducing development times.

Sony has been heavily promoting the different features of the DualSense controller, as it offers something that the Xbox Series X controller does not. The DualSense controller can emulate the feeling of different textures with its haptic feedback, while the adaptive triggers can mimic force, such as pulling back a bowstring. The intention is to make the gaming experience more immersive than ever, which will be especially useful when coupled with PSVR.



Link Source : https://www.thegamer.com/playstation-5-dualsense-controller-game-audio-vibrations/

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