Tashas Cauldron Of Everything Spotlights 5es Most EasilyMissed Rule

Tasha’s Cauldron Of Everything Spotlights 5e’s Most Easily-Missed Rule

Tasha’s Cauldron of Everything has made sure that Dungeons & Dragons players can’t ignore one of the most important rules in the entire game.



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Tashas Cauldron Of Everything Spotlights 5es Most EasilyMissed Rule

The people who play Dungeons & Dragons are expected to read the Player’s Handbook when starting a game, but most players only read the sections that are relevant to their character. As such, there are often rules that are missed by both DMs and players alike, which is why Tasha’s Cauldron of Everything has highlighted one of them in the opening pages of the book.

It’s common for a new Dungeons & Dragons player to become involved in the hobby by joining an established group, with experienced players who will introduce the rules to them gradually over the course of several games. There are also DMs who start the game by running one of the D&D starter sets, who then run homebrew campaigns without reading all of the rules. This means that one pivotal rule for spellcasters can easily be missed.

Spellcasters have always been overpowered in D&D, but the ability to cast some spells as Bonus Actions led to unwary DMs and players making them even stronger than they should be. Here’s how that happens.

D&D’s Bonus Action + Cantrip Rule For Spells

Tashas Cauldron Of Everything Spotlights 5es Most EasilyMissed Rule

There are some spells in Dungeons & Dragons that can be cast as a Bonus Action. The one that players are most likely to use is healing word, as it’s a ranged healing spell that can quickly pull a companion back from death’s door. There is a specific rule involving casting spells as a Bonus Action, but it’s mentioned on page 202 of the Player’s Handbook and it isn’t covered in any of the character class descriptions or spell descriptions. The rule states that if a caster uses a Bonus Action to cast a spell, then the only other spell they can cast that round has to be a cantrip with a casting time of one action.

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It’s easy to miss this rule when skimming the book, to the point where many Dungeons & Dragons DMs and players were skipping it entirely. As such, spellcasters were using their turn to cast a Bonus Action spell and another spell of level one or higher. This means that clerics were casting healing word and cure wounds in the same round, making them far more effective at healing than they should be. The biggest beneficiaries of missing this rule were sorcerers, as their Quickened Spell Metamagic ability allowed them to spend sorcery points to speed up any spell so that it has a casting time of Bonus Action.

What Tasha’s Cauldron of Everything Reminds D&D Players

The latest D&D book is Tasha’s Cauldron of Everything, which includes new rules for races and classes, as well as adding new features to the game. Tasha’s Cauldron of Everything opens with a section called “Ten Rules to Remember,” which highlights some of the rules that are missed and answers common questions about the game. The rules for Bonus Action spells are listed at number 6. This means that the Bonus Action + Cantrip spell rule should become more commonly known, and more DMs can avoid having clerics and sorcerers being far more powerful than they should be in games of Dungeons & Dragons.



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