Why Pokémon Players Should Stop Using Items In Battle

Why Pokémon Players Should Stop Using Items In Battle

Veteran Pokémon players should stop using items in battle, as they are incredibly strong and trivialize any of the challenges encountered in the game.



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Why Pokémon Players Should Stop Using Items In Battle

One of the best ways for experienced Pokémon players to replay old games in the series is to restrict their usage of items in battle. The items in Pokémon are ultimately just too strong and nullify any challenges that players might come across at any given point throughout the game.

In an effort to keep new playthroughs of Pokémon games fresh, many players choose to institute rules or challenges to follow. These rules are generally designed to restrict certain Pokémon or mechanics in an effort to make the games harder as the series has trended towards an easier difficulty. A hardcore variant of the traditional nuzlocke challenge, created by Twitch streamer PokemonChallenges, has gained a lot of popularity within the community because it features a “no items” rule as part of a far more restrictive format, and it has a massive impact on the gameplay.

The “no items” rule prevents players from using items like Potions or X-items during battle and it has a massive impact on Pokémon’s gameplay. With this rule in place, the player’s understanding of the game mechanics is the single most important aspect of the game. Because Pokémon players are limited to the HP of their party members, planning and positioning become incredibly important. Adapting the team’s Pokémon types, move sets, and abilities to upcoming battles is extremely challenging even for the most experienced players. Veteran Pokémon players can trivialize much of the game by simply understanding the rock-paper-scissors type system, but restricting the use of items forces them to use other mechanics, like the Intimidate ability or more niche Pokémon, that would otherwise be unnecessary.

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Item Usage Pokémon Battles is Overpowered

Quite simply, items are overpowered in Pokémon games. When players get stuck in a tight spot, it’s too easy to just spam potions to stall out of trouble. X-items allow players to freely buff all of a Pokémon’s stats and sweep their way through any fight that might be a challenge. By banning the use of items in battle, these methods are no longer options for players and devising a strategy beforehand is extremely important. And many times, that strategy can become derailed as a result of a status effect, critical hit, or unforeseen situation, and it forces the player to improvise their way through the battle.

While held items and item usage outside of battle are perfectly fine, items hold too much power within battles. By restricting item usage, Pokémon becomes significantly more challenging, and it’s an incredibly satisfying way to play the game. The “no items” rule doesn’t have to be used in combination with a traditional nuzlocke format for players to be challenged, but it can be for players looking for a significant increase in difficulty.

Veteran Pokémon players are always looking for ways to make repeated playthroughs of the games exciting, and implementing the “no items” rules is one of the best ways to accomplish that – and it would be a great way to experience the heavily anticipated remakes of Pokémon Diamond & Pearl, if players will indeed be revisiting the Sinnoh region later this year.



Link Source : https://screenrant.com/pokemon-items-use-help-battle-too-easy-cheating/

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