Why Wont They Show Us Last Of Us Part 2 Gameplay

Why Won’t They Show Us Last Of Us Part 2 Gameplay?

With all the releases and sneak-peeks, it’s clear that The Last Of Us Part II is going to be amazing – but we can only speculate so far.



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The extremely ambitious and sought-after new title from legendary developer Naughty Dog has had plenty of screen time over the past 3 years, though little in the way of gameplay has been shown to eagerly awaiting fans. The Last of Us Part II has a lot riding on it, especially with the previous game’s somewhat cliffhanger ending, in addition to the myriad of claims made by industry insiders. For instance, Troy Baker remarking that it’s “the most ambitious game Naughty Dog has ever done,” alongside Naughty Dog Vice President Niel Druckmann alluding to “the most ambitious cinematic shoot they have ever done.” It’s obvious this new iteration on Joel and Ellie’s trek through a zombie-infested, post-apocalyptic America will be something far more than memorable.

It will be an outbreak like none other. So, where the hell’s our gameplay?

A Story on the Down Low

A singleplayer experience that requires multiple discs should be proof alone that what Naughty Dog has in store for fans with The Last of Us Part II is massively far-reaching. Cherry-picked from a variety of trailers, specifically the release date reveal shown amid Sony’s State of Play, players will be controlling Ellie as she rampages across the northwest of America following the brutal ritual killing of her lover, Dina. With nothing much else to go on, narrative details remain on the down-low, and it’s clear that Naughty Dog wants to keep it that way by limiting gameplay to as little as possible.

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The most in-game action and stealth scenarios fans have seen thus far were last witnessed mostly in the E3 2018 gameplay trailer, which was only around 10 minutes in length and will be 2 years old upon the game’s launch. The release date reveal showed a bit more of gameplay, but it wasn’t enough to satiate fans’ thirst. What really silenced gamers was the unanticipated reappearance of Joel, many of whom consider to be the villain of The Last of Us. Hero or not, he’s made a lasting impression on the game’s community, so much so that many players have entirely ignored what to expect in Ellie’s control schemes, crafting, and overall movement…

Controlling Ellie

In other words, how will it truly feel to play as Ellie? Players have before, in relatively small parts of the original game and in the DLC Left Behind. She was far more agile than Joel, though she died much easier (as one can expect). The brutality of Joel is unmatched, yet is necessary in a post-apocalyptic world that thrives on fear, pillaging, and desolation. It’s obvious that Naughty Dog is hiding some of these more crucial elements from both new and old players.

We do know that, unlike the original, Ellie will now have the ability to jump. Though it’s seemingly a mundane feature, it drastically changes the way players approach levels and interact with the world at large. Another interesting new ability Ellie will have is prone crouching. Lacking in the original, both of these new concepts will certainly aid in getting around not only the more brutish human enemies but the far worse clickers and assorted infected. Naughty Dog is keeping all of this under wraps for the very same reason as the story, they want the player (that’s you) to grow acquainted with and learn the feel of the game organically. It’s no fun when players already know all of the gameplay elements going into release.

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The Name of the Game: Survival

While it’s true that games need to stop making players kill dogs, The Last of Us Part II will thrive on this very notion. Survival is key, after all, and gameplay will literally give you that feeling of being ever closer to death within each and every movement. As Niel Druckmann notes in an interview with IGN on the nature of the world’s evolution, this game as much as its predecessor seems to rely heavily on tension. As he relates:

“As the tension ratchets up, we might tighten things up, you might play a very scripted, author Naughty Dog setpiece and we just know like we can go in both directions according to the needs of the story.”

One of the most interesting components of The Last of Us was the humanizing of AI. It may have felt forced, as some examples occurred amid or following cutscenes, but the original really drove home this message of survival. It’s you against the world, yet these “opponents,” or enemy AI, are people, just like you. This is one of the most powerful elements of the game and will certainly be making a comeback in full force.

Whatever The Last of Us Part II has in store, it won’t be pretty. Be prepared for a fight, and then some. Come February 21, the outbreak is upon us.

Link Source : https://www.thegamer.com/why-wont-they-show-us-last-of-us-part-2-gameplay/


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