Wizards Vs Sorcerers in D&D (Which To Choose & Why)

Wizards Vs. Sorcerers in D&D (Which To Choose & Why)

Wizards and sorcerers may seem to have a lot of similarities at first, but actually playing them can be a different experience entirely.



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Wizards Vs Sorcerers in D&D (Which To Choose & Why)

The difference between the Dungeons & Dragons core spell-casting classes can seem a bit confusing to newer players. In many other fantasy mediums, the words “wizard” and “sorcerer” are often used interchangeably, as the two are widely considered to mean the same thing.

In Dungeons & Dragons, however, the terms refer to two very different classes that are meant to be played in two very different ways. Which is more appropriate for a newly-created D&D character can seem a daunting decision, but it’s not as complex as it may sound.

Deciding which class in D&D to choose can be as simple as deciding how a player wants to portray their new character from a role-playing standpoint. This aspect is easy to forget as, when flipping through the different class options in the D&D Player’s Handbook, it seems more practical to pick a class based on which features and abilities sound the most interesting. While combat is important, role-playing will likely occupy the vast majority of the player’s time during a campaign. Because of this, role-playing tends to be a much more important aspect in which class a player chooses. Putting it simply, wizards are not just intelligence-based casters in Dungeons & Dragons, but tend to look at things more logically when it comes to in-game decisions. Sorcerers are the exact opposite, as their magic comes from their charismatic nature, and they are generally considered to be more personable. (Think Severus Snape [wizard] vs. James Potter [sorcerer])

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The Difference Between Wizards And Sorcerers In D&D

To quote page 99 of the D&D Player’s Handbook, “Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on.” These charisma-based Dungeons & Dragons casters get their magic not from study, but are born with it (or it is given to them by circumstance, bloodline, or by some other mysterious means). So, when deciding which class to give a character, players should think which personality traits they’d rather their character have.

When it comes to newer players not familiar with TTRPGs, the wizard is recommended. Sorcerers tend to be pushed forward as the “face” of the party (due to their high-charisma stat). Players less comfortable with the idea of having to take the lead in negotiation and deception should probably go for a wizard. From the opposing side, those more experienced or comfortable with role-playing in general — the ones that think that the idea of bartering with an NPC to sell your party something for cheap, or convincing an enemy to join your ranks, sounds fun — would likely enjoy playing a sorcerer a great deal.

This is not to say someone who loves everything about the sorcerer class has to be the face of the party (especially if there are other CHA casters around, like a warlock or one of D&D’s bard characters), or that every wizard has to be an anti-social bookworm. One of the many incredible things about Dungeons and Dragons is that it allows players to be original, and the limitations a character has is entirely up to them (well, and their DM, obviously).

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