Destiny 2 Synaptic Spear Artifact Guide

Destiny 2: Synaptic Spear Artifact Guide

Give your Void weapon Volatile rounds, spawn Heavy ammo with finishers, and much more with Season 16’s Synaptic Spear Artifact.



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Destiny 2 Synaptic Spear Artifact Guide

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Destiny 2: The Witch Queen has brought some major additions to the game, yet nothing is quite as meta-defining as a season’s Artifact mods. In Season of the Risen, Guardians will get the Synaptic Spear Artifact shortly after the first Witch Queen campaign mission, granting players some of the most build-enabling mods to date.

Giving Void weapons Volatile rounds, spawning Heavy ammo from finishers, and enhancing Origin Traits are just a few things available from this season’s Artifact. Let’s go over what each mod does this season, and we’ll give a brief rundown of the mods that are worth taking first. Remember, there is no longer an Artifact mod cap, so you’ll eventually be able to access all of these mods.

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The most notable mods in this column are Anti-Barrier Scout and Piercing Bowstring. Bows are fantastic for countering Champions, so Piercing Bowstring is a great pick. Scout Rifles saw some buffs in Season of the Lost, and the buff to Exotic Primaries in Witch Queen have made the likes of Polaris Lance and Dead Man’s Tale surprisingly good for Legend content.

Overload Rounds is currently bugged and will not disable health regeneration from Overload Champions. Use this mod with caution.

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Rocket Launcher Scavenger is typically five points, so grabbing it for one point is a no-brainer here. Beyond that, you might want to consider Melee Wellmaker in PvE and Hand Cannon Targeting for PvP. Elemental Wells have never been stronger, so having a cheap mod that can easily spawn them is a good idea. Psionic Forging buffs the new Origin Traits that appear on weapons from Witch Queen, acting as a sort of intrinsic perk. Psychohack lowers the damage of enemies you are actively shooting, and Suros Synergy gives an effect similar to No Distractions upon reloading.



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Thermoshock Plating is effectively two damage resistance mods in one. Unless you’re using expensive Combat Style mods in your chest armor, we recommend you pick this mod up. Font of Might for one point is a steal considering how strong it is, and Psionic Forging II improves the effectiveness of Land Tank (gain Resilience and damage resistance after a combatant kill) and Hakke Breach Armaments (deal bonus damage to vehicles, turrets, barricades, and Stasis crystals.

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Three of your options in this column relate to countering Champions, so pick any mods that suit your playstyle. Lucent Finisher is Heavy Finisher but costs no Super energy and spawns ammo for yourself as well. Definitely grab this mod if you can. Suppressing Glaive has some interesting synergies with Void Fragments, but most players can safely ignore this mod.

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Suppressive Darkness and Volatile Flow are incredibly strong and should be obtained as soon as possible. Any weapons that suppress become significantly stronger with Suppressive Darkness (such as Two-Tailed Fox). Volatile Flow makes your Void weapons inflict Volatile when they hit someone, allowing rapid-fire Void weapons to dish out some absurd damage and general add-clear.

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Devouring Depths is worth taking if you’re a Hunter, as obtaining Devour is possible once we get access to the last four Fragments. The other two mods are solid but not must-haves when first unlocking mods on your Artifact.

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Link Source : https://www.thegamer.com/destiny-2-season-of-the-risen-artifact-mods-guide/

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