Fallout 3 The Pitt DLC World & Story Explained

Fallout 3: The Pitt DLC World & Story Explained

Fallout 3’s second DLC add-on took the Lone Wanderer to the ruins of Pittsburgh, Pennsylvania, where raiders rule over a settlement called The Pitt.



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Fallout 3 The Pitt DLC World & Story Explained

Fallout 3 is lending one of its DLC locations to an upcoming Fallout 76 update. Sometime in 2022, players will be able to travel to post-nuclear Pennsylvania and explore the ruins of Pittsburgh, now known as The Pitt. The Pitt was the second of five add-ons for Fallout 3, which released in 2009. Thirteen years later, Fallout 76 players will get a chance to explore The Pitt in an era long before the Lone Wanderer arrived.

As a major industrial center, being largest supplier of steel in the United States, Pittsburgh was a key target for the Chinese military when the bombs of the Great War launched in 2077 in Fallout lore. Surrounded by three now-irradiated rivers, and turning into a hot bed of industrial pollution, Pittsburgh became an exceptionally troubled settlement as part of its transformation into The Pitt. For years a rotating cast of raider gangs ruled over The Pitt, building out of the rubble by means of slave labor. All the while, the irradiated rivers and factories contributed to an increasing number of birth mutations.

In 2255, 22 years before the events of Fallout 3, the Brotherhood of Steel attempted to rid The Pitt of its raider overlords in a violent operation known as the Scourge. The Lone Wanderer would later meet the mastermind behind the Scourge, Elder Lyons, and a Brotherhood Initiate who was taken from The Pitt as a child during the attack: Greg Bear. Ishmael Ashur, a member of the Brotherhood thought to be killed by a collapsing building during the battle, emerged in the ravaged Pitt as the city’s new leader, ruling with an iron fist while attempting to rebuild Pittsburgh’s lost industry.

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Fallout 3’s Lone Wanderer Arrives in The Pitt

After receiving a radio distress signal, the Lone Wanderer agrees to help an escaped slave, Wernher, return to The Pitt and retrieve a cure for a horrific ailment called Troglodyte Degeneration Contagion from Ashur. TDC mutates its victims into feral creatures called “trogs,” with infants born in The Pitt likely to contract it. The Lone Wanderer then enters The Pitt disguised as an escaped slave having second thoughts, and begins working with Wernher’s colleagues on a plan to secure the cure that Ashur allegedly has.

The Lone Wanderer’s ticket to getting close to Ashur is through a gladiatorial arena known as the Hole, a good place to try out The Pitt’s unique Fallout weapons and where victorious slaves earn their freedom. Unbeknownst to the Lone Wanderer, Wernher is a former raider serving under Ashur who was enslaved after a failed coup attempt. Additionally, it will be revealed that a cure does not yet exist, only a prospective cure potentially synthesized from Ashur’s daughter, who is immune to TDC. The fate of The Pitt can unfold in many different ways based on the actions of the player as the Lone Wanderer. Ultimately, Wernher’s second coup attempt can succeed, or the status quo can be preserved in Fallout 3’s era of The Pitt.

Link Source : https://screenrant.com/fallout-3-pitt-dlc-world-story-raiders-76/



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