Pokemon Trading Card Game Introduces Raid Battle Mode

Pokemon Trading Card Game Introduces Raid Battle Mode

The new Raid Battle mode has been added to the tabletop Pokémon Trading Card Game, that sees you and your friends team up to take on larger foes.



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Category : Pokemon

The Pokémon Company has added a new Raid Battle mode to the tabletop Pokémon Trading Card Game, that sees you and your friends team up to take on larger foes.

The Pokémon Trading Card Game needs no introduction, having sold over 28.8 million cards since it’s inception in 1996. Based upon the Pokémon franchise of games, the card game has taken on a life of its own as fans are typically split into two camps: players and collectors. The collector’s market has become somewhat profitable as some Pokémon cards worth a considerable amount, with one card recently selling for the equivalent of over $90,000.

The new Raid Battle mode sees you and three other players battle a Dynamax or Gigantamax boss Pokémon. The boss Pokémon will usually be controlled by one of the players. To get started, each player will require 2 Pokémon cards. These should not include any trainer or energy cards – just Pokémon. In addition, a boss Pokémon should be selected and two decks created; 1 deck of 20 Boss Attack Cards and 1 deck of 5 Cheer cards. You will also need a playmat, damage counters, a coin, and 4 Knock Out counters. To make life a little simpler, you can use the digital assistant found on the Pokémon website. You can also find some print-and-play-at-home instructions, cards, and accessories on the Raid Battle web page as well.

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This is a fantastic addition to the game and should breathe some new life into the franchise, especially for those looking for fresh challenges. It also fills a stopgap that many players have felt over the last few months, where they have been unable to connect face-to-face. It provides a fair way to battle Pokémon in a competitive, yet co-operative way and can be played over a video call.

It is fantastic to witness game studios bring new, innovative ways to play their games – at no additional cost. It will be interesting to see if this trend continues, and if so, how it will be managed in the future. These new game modes could be integrated into the main games’ printed cards as part of a regular deck, or as oversized cards found in special booster collections.



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