Sea Of Thieves Really Needs Private Servers

Sea Of Thieves Really Needs Private Servers

Sea of Thieves is everything we want in a pirate game, but unfortunately, griefers can really ruin the experience.



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Sea Of Thieves Really Needs Private Servers

Sea of Thieves is a cooperative pirate-simulation game that makes adventuring on the high seas with your friends a reality. It features everything we love about the pirate genre in one game: skeletons, nautical warfare, buried treasure, and accordions. It also has some excellent story quests for players to indulge in if the pirate’s life starts to feel a little repetitive. Unfortunately, Sea of Thieves also features something else: hoards and hoards of griefers.

Yes, pirates don’t need to play by the rules – the risk of being sank by an enemy player at any time can be enthralling. But after they’ve chased you to port and sank your ship a couple dozen times over, it gets old. Players who’ve amassed a lot of resources, or even those who just have more experience playing the game, can and often do set out to make Sea of Thieves into a living hell for other players looking to investigate further than a single island.

The way respawning works in the game, spawn camping becomes extremely easy for would-be griefers. Players who die normally respawn on their ship, which can lead to spawn-campers that kill you over and over. On the other hand, if your ship has been sank, you’ll respawn on one of the islands in the game, presumably away from whatever caused their demise. Here’s the problem with that: there’s usually more than one set of griefers to a server. What good is it to be sank on one corner of the map, only to respawn and find out another motley crew of rude players is waiting outside the port you’ve just woken up on? It feels like a lot of people only log on to make other players frustrated.

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Sea Of Thieves Really Needs Private Servers

The griefing in Sea of Thieves is bad to the point that they had to give players the option to wreck their own ship via “Scuttling” just to get away from players who harass them, and the respawn distance had to be tweaked during its launch year because the problem used to be worse. Rare understands that griefing is a problem and has absolutely taken a few steps to counter it, but it can’t be abated entirely because of how the game at its core works.

Such is the nature of multiplayer games with non-optional PvP, and we understand that – but with all these long-form quests found in Tall Tales, completing them as an unlucky player feels like a pipe dream. Since there’s not much to be done about it without compromising the premise of the game, giving players the ability to make or host private servers would mean a lot more people will have the chance to complete the longer questlines without tearing their hair out and quitting halfway through.

Link Source : https://www.thegamer.com/sea-of-thieves-private-server-griefers-pvp/



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