Speedrunner Creates Sudoku Games Based On The Legend of Zelda

Speedrunner Creates Sudoku Games Based On The Legend of Zelda

Former Jet Set Radio speedrunner Anees has just released an update to the classic Sudoku formula that incorporates item-based progression.



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Complexity in gaming varies wildly. On one end of the spectrum are games like Red Dead Redemption 2, which are compelling not in spite of, but because of their banalities. RDR2’s simulacrum of the Wild West was built with such attention to detail that simple actions (like reloading a gun) function as their own minigames.

On the other end of that spectrum are games like Tetris. The rules of Tetris can be understood in a matter of seconds by even the non-gameriest of non-gamers. Sudoku too falls on that end of the spectrum. In the same way that Tetris’ simple formula is still being iterated on in new updates (like Tetris 99) – Sudoku is game that’s satisfying on its own, yet capable of incorporating a variety of change-ups to its structure.

Former Jet Set Radio speedrunner Anees has just released a decidedly video game-y update to the classic Sudoku formula that incorporates item-based progression straight out of Zelda: Ocarina of Time. These two seemingly disparate parts fit together weirdly well, and have even garnered the attention of Sudoku fans with no familiarity with Zelda whatsoever.

Zelda Sudoku resembles traditional Sudoku with one key difference: in the place of the numbers that should take up some of the boxes (in each 3×3 sub-grid) are objects from Ocarina of Time. These can be interacted with in the same manner as in its source game. Rocks, for example, require bombs to blow up in order to render its respective square usable.

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Both items and songs are unlocked randomly upon the completion of a 3×3 sub-grid. Songs unlock new dungeons, each of which have their own unique twists, just like in Ocarina of Time.

The basis for this idea is the Ocarina of Time Randomizer, which retains the overworld of Ocarina of Time, but scrambles up the contents of all of its chests. Completing a randomizer run requires close knowledge of the game world in order to maximize each item drop, but changes in route each time depending on item placement; therefore, randomizers are commonly used in races between speedrunners.



Since a successful run-through requires both Sudoku proficiency and familiarity with its puzzles, Anees’ Zelda-inspired version of the game could potentially serve as a new, hybrid speedrunning challenge.

Source: Kotaku

Link Source : https://www.thegamer.com/legend-of-zelda-sudoku-speedrunner/

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