Stranger Of Paradise Final Fantasy Origin How To Defeat Marilith

Stranger Of Paradise Final Fantasy Origin: How To Defeat Marilith

The Fiend of Fire is fast and furious. Stay calm, sling spells, and strongly consider being kind of rude to your friends.



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Stranger Of Paradise Final Fantasy Origin How To Defeat Marilith

Stranger of Paradise: Final Fantasy Origin draws developmental inspiration from games like Nioh and Dark Souls, so it’s no surprise that its combat is tougher and more visceral than much of what Final Fantasy fans are accustomed to from other single-player entries. The bosses are particularly challenging, especially in higher-difficulty settings.

Marilith is a good example of this, albeit with a bit of a twist – in its early stages, the fight doesn’t seem like much to write home about. In the typical SoPFFO style, however, it would be unwise to underestimate the hardship to come. Marilith soon reveals itself to be just as deadly as all the rest of Jack’s rivals, but with some tips from our guide, he’ll be pummeling the fiend into oblivion in no time.

Where is Marilith Located?

Stranger Of Paradise Final Fantasy Origin How To Defeat Marilith

Marilith is the end boss of the Memories of Fire mission in Mount Gulg. You’ll also encounter it in the Ebon Memories: The Truthseeker side mission, though our central focus will be on the former scenario.

Restoring the Fire Crystal was never going to be a simple task, and Marilith’s significant second-phase power seals that deal. Let’s show this vicious boss what the Warriors of Light have in store for it.

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Pre-Battle Preparations

As the Fiend of Fire, Marilith’s combat arsenal largely fixates on fiery spectacles sure to burn the hides off of unprepared adventurers. Predictably, its core weakness is Water; that said, don’t expect Marilith to stand around half as much as Tiamat did. Your chances to exploit that weakness will be fewer and farther between than what the first of the Four Fiends offered upon the regular.

Recommended Jobs

Mages, Mages, Mages. You’re going to want at least one of them in your party. There’s even a chance you’ll need to retry the fight a few times and decide to try your luck with two of them. In particular, a Black Mage can be relied upon to get things moving. It’s not necessarily the flashiest job, but someone’s got to do it.



Your last class should be your sturdiest. A good old-fashioned Warrior decked out to your personal preferences can keep Marilith preoccupied while their pals go to work flinging spells like they’re going out of style.

Conserve Health Potions

Marilith pulls its punches in its first phase. If you’re finding yourself struggling at this point, it may behoove you to go about Mount Gulg grinding a bit for better loot and the like. The second phase is when the “fun” begins, so try to reserve your Health Potions until that time.

Boss Battle Phase One: Marilith

Stranger Of Paradise Final Fantasy Origin How To Defeat Marilith

Right now, Marilith is all about speedy slashes. Being equal swift is vital to the team’s survival. There’s a paragon approach to this and a decidedly more renegade one, and frankly, this game stars Jack Garland. The superior choice is self-evident.

  • The “paragon” approach is the one you don’t really need to write a guide for: you simply do your best and eat damage as needed. Unless you’re a well-seasoned pro at this fight, the odds are slim you won’t get thwacked by Marilith a few times. Soak it up, because the second phase’s attacks are far harsher.
  • Conversely, be cruel and trigger Ally Resonance. In this scenario, Jack is basically telling Marilith to go ham on his friends. Will they survive? Hopefully! The odds actually aren’t so bad as they may sound – use Marilith’s distractedness to your advantage by tearing up its tail with slash and strike damage.
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Back to the more magical form of mayhem, Mages can gear up with Blizzaga to blitz Marilith’s frontal portion (or the tail; technically it matters little in this case).

Boss Battle Phase Two: Marilith Unchained

That’s not actually its name, but whatever. So, phase two is kind of a raw deal. In terms of pure damage output, Marilith charts far, far higher here. Those swords are all flaming swords now, and there’s a searing wake left in its rapid motions. It can use Stone Gaze to paralyze anyone caught in its gaze at the time of casting, and it coats Asura, a first-phase attack, in Fire magic to amplify its pain factor.


  • That said, there’s a silver lining to all the suffering. Marilith is easier to dodge now. It also telegraphs its attacks more thoroughly, thanks in large part to the way its flames billow ahead and behind almost like signposts for the party to get out of the way.
  • Speaking of getting out of the way, whenever the ground appears to “bubble” over a bit in your area, that’s a cue to sprint to safety. Safety, in this case, is any place that isn’t bubbling. What you’re seeing when this happens is the beginning of a deadly damage-over-time attack called Inferno. You do not want Jack and his friends to be losing HP on the regular in the midst of all the other fun Marilith has in store for them.
  • We don’t advise long-range weapons in this phase any more than we would have in the first phase when Marilith was faster. The fire spreads across this otherwise-ample battlefield at such a pace that you’ll need to be lightning-swift to fling projectiles at the Fiend.
  • Stick with Blizzaga and, frankly, strongly consider having your companions pull off another Ally Resonance as with before. It will take some patience, but Marilith will go down.
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Link Source : https://www.thegamer.com/stranger-of-paradise-final-fantasy-origin-sopffo-marilith-boss-strategy/

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