Original Mass Effect Quirks The Legendary Edition Shouldnt Fix

Original Mass Effect Quirks The Legendary Edition Shouldn’t Fix

There are a lot of changes coming to the original Mass Effect with Legendary Edition’s release, but that doesn’t mean everything needs fixing.



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Original Mass Effect Quirks The Legendary Edition Shouldnt Fix

At the time of its release, Mass Effect was a fairly unique game, and a number of gameplay and story features find in this game aren’t found in other entries. Hopefully, this means EA won’t remove some of these more memorable quirks from the game when it’s rereleased as part of the Mass Effect Legendary Edition on May 14.

Mass Effect 1 is over a decade old, and often shows its age in its gameplay. This is not helped by the fact that the gameplay in the second and third games is smoother and more combat-focused. To that end, EA has revealed that several things about Mass Effect changed for the Legendary Edition, if only to make it more consistent with the games that came after it.

However, not everything that was different about Mass Effect needs to be changed. These differences made the first game memorable and enjoyable, and not all of them need to be done to make the original game more like the second and third. Here are some the quirks EA hopefully doesn’t change in the first Mass Effect for the Legendary Edition.

Mass Effect 1 Quirk – Elevator Conversations

Original Mass Effect Quirks The Legendary Edition Shouldnt Fix

Few players would probably defend the Mass Effect elevator loading gates. They are mostly considered a low point in the original game. However, one of the upsides of getting into an elevator on the Citadel was players could hear two squadmates start a brief conversation. Whether it was Wrex interrogating Kaidan about who would win in a fight between Kaiden and Shepard or Garrus tactlessly asking Tali why she can’t wear armor without a helmet, these conversations were usually either funny, insightful, or both.

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Listening to them should at least remain an option. According to preview footage, Mass Effect’s elevators will remain in the game, but will pass much quicker. Standing in an elevator for a full minute during load times may be boring, but standing for a few seconds while squadmates have conversations is both fun and great for character development, and it should definitely still be included in the Legendary Edition.

Mass Effect 1 Quirk – Driving The Mako

Original Mass Effect Quirks The Legendary Edition Shouldnt Fix

The Mako is the Normandy SR-1’s ground vehicle, and it was used as the mode of transportation around the planetary surfaces players could explore across the Milky Way. It was also pretty unwieldy at times. While it’s supposed to be a tank, the Mako had a tendency to be very bouncy and disconnected to the ground. Any time players activated the jump jets, they faced a good chance of sliding down whatever steep embankment they’d just tried to drive up.



And yet, the Mako is one of the most memorable parts of Mass Effect 1, and if players approach it with the right mindset, it can even be enjoyable: For instance, Shepard rolling the Mako on difficult hills or driving it straight over cliffs. EA even acknowledged this, with the list of Mass Effect 1 gameplay improvements including a note about how they wouldn’t make the Mako any less lovable.

Mass Effect 1 Quirk – Actual Open Worlds To Explore

Original Mass Effect Quirks The Legendary Edition Shouldnt Fix

Another interesting aspect about the first Mass Effect was that players could actually explore the planets they visited. While Mass Effects 2 & 3 limited players to certain locations on each planet, Mass Effect 1 let characters roam around and find secrets around the various hub worlds and in random planets across the galaxy.

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There’s something very freeing about being able to explore more of the galaxy than just the places Shepard needs to go. It means discovering side missions or just getting out to explore for fun. It helps make the galaxy feel more vast and mysterious than trotting around the interiors of Illium or Omega ever could. From the looks of the trailer, all of these worlds will get Legendary Edition graphical improvements, so that’ll make exploration even more enjoyable.

Mass Effect 1 Quirk – A More Explorable Citadel

Original Mass Effect Quirks The Legendary Edition Shouldnt Fix

The Citadel in Mass Effect 2 was little more than a succession of shops on a few levels in Zakera Ward – an ideal place for the newly resurrected Shepard to remain under the radar, but only a tiny slice of the Citadel is shown. In Mass Effect 3, players have a bit more freedom to explore, but they’re still limited to a few locations where characters can hang out with the crew and go shopping.

In Mass Effect 1, fans got a better look at the many places in the Citadel, from the Wards to the gorgeous Presidium, meaning more of the Citadel could be explored than in other games. It’s more fun to roam around and just poke into the various areas, whether it’s the CSEC offices or the Consort’s chambers. This is also where players first meet members of all of the Mass Effect alien species. Other games in the series allow players to visit those areas briefly for mission constraints, but in the first Mass Effect, they could visit a big swath of the station as much as they wanted.


Mass Effect 1 Quirk – The Heatsink Gameplay

Original Mass Effect Quirks The Legendary Edition Shouldnt Fix

During the two years Commander Shepard was MIA following the opening of Mass Effect 2, the galactic militaries apparently underwent a very rapid sea change. All of the guns from the first game were made with “heatsinks,” meaning players didn’t need to manage ammo so much as cooldown times. But for some reason, this switched to thermal clips that can be expelled and reloaded so soldiers don’t have to wait for cooldowns, so it was ammo in all but name.

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Ammo-based gameplay is great, and it’s something most gamers are used to, but heat-based gameplay, in which players had to keep an eye on their guns to keep it from overheating, was its own kind of challenge. With the right weapon and build (like Mass Effect’s Adept class build, for example) and careful shots, players never had to worry about stopping to reload. It wasn’t necessarily better, but it was different.

Mass Effect 1 Quirk – Omni-gel

Mass Effect was a bit more of an RPG than either of its sequels, meaning it also had a resource called Omni-gel. The game had an inventory system as well as a carry weight limit. So, while Shepard could customize their squad’s armor and weapons, they had multiple extraneous weapons. The player can either sell them or break them down into Omni-gel. Omni-gel can then be used in Mass Effect to hack computers, break into locked containers, and repair the Mako. Omni-gel wasn’t exactly part of a deep crafting system, but it gave players something to do with the inventory they’d collected. It also gave players options to get around certain obstacles if they didn’t have anyone with technical skills in their party.

The first Mass Effect may have been more of an acquired taste, but it offered some pretty unique gameplay elements that aren’t present in its sequels. Hopefully, EA won’t remove all of its quirks for the Legendary Edition.

Link Source : https://screenrant.com/mass-effect-1-legendary-edition-shouldnt-fix-why/

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