We’ve Had One But What About Second Lord of The Rings The Two Towers Game

We’ve Had One, But What About Second Lord of The Rings: The Two Towers Game?

We’ve had one, yes, but what about a second round of The Lord of The Rings movie tie-in games?



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We’ve Had One But What About Second Lord of The Rings The Two Towers Game

We’ve had one, yes, but what about a second round of The Lord of The Rings tie-in games? Both 2002’s The Lord of The Rings: The Two Towers and 2003’s The Return of The King, developed by EA Games, were fantastic recreations of their blockbuster counterparts. So much so in fact, we think both games are more than deserving of remastered editions.

Movie tie-in games have a history of being pretty awful, with pressure to reenact the movie and a mindset that the title will sell itself based on the popularity of the box office hit it’s replicating. Because of this, tie-in games are typically made hastily with campy gameplay at best. Contrary to this trend, The Lord of The Rings: The Two Towers and The Return of The King developers took ol’ Tree Beard’s sound advice, “Don’t be hasty,” resulting in these two outstanding tie-in titles.

A Cohesive Movie to Gameplay Experience

Flawlessly intertwined with cut-scenes from the movies, The Lord of The Rings: The Two Towers broke the mold of previous film-based gameplay. It proved to be a visceral gaming experience, seamlessly moving from cutscene to gameplay and allowing players to relive the adventures from Peter Jackson’s films. Because the same could not be said for Surreal Software’s The Lord of The Rings: Fellowship of The Ring, EA even did fans the courtesy of including a playable recap of the first installation to the epic trilogy.

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Groundbreaking Gameplay

The developers didn’t just mirror the films in an interactive recreation. EA also introduced top-notch role-playing and third-person mechanics. Players could choose to control Aragorn, Legolas, or Gimli, throughout individual levels. Each character had a different feel to their handling, from the swift maneuvers of Legolas to Aragorn’s more powerful and well-rounded swordsmanship, or shield-shattering blows from Gimli’s ax. These RPG elements, also including unlocking new attack combos through experience and high scores, made for satisfying and constantly evolving action.

The slight shift in mechanics from character to character gave the games the diversity they needed to hold players’ interest and increased the games’ replayability, which was imperative to success given that many players could complete one of the campaigns in a single three-hour sitting. That is if the infuriating difficulty of some of the levels didn’t cause them to rage quit. But that struggle was also one of the elements that kept players coming back, sometimes after only a brief moment to recollect themselves for another round.

There’s Always Room For Improvement

The Lord of The Rings tie-in games were fantastic interactive adaptations, especially for their time, and can still be a thrill to revisit almost two decades later. However, the graphics are admittedly quite outdated at this point. With so many elements going right, a long-overdue remastering with shiny new skins and enhanced graphics is just what these titles need to re-immerse fans in another round of intense orc-slaying adventures.



Link Source : https://www.thegamer.com/lord-of-the-rings-the-two-towers-nostalgia-remaster-lotor/

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