YuGiOh! Master Duel Every Solo Mission Reward

Yu-Gi-Oh! Master Duel: Every Solo Mission Reward

Get everything you can out of Master Duel’s huge single-player mode.



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YuGiOh! Master Duel Every Solo Mission Reward

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Yu-Gi-Oh! Master Duel sets itself apart from other digital TCGs through its huge amount of single-player content. They help you learn the basics of the game, the more advanced concepts that can be scary to newcomers, and even look into the lore of the cards depicted on them.

They’re also a fantastic way to get a lot of goodies and rewards. Even if you know Yu-Gi-Oh! in and out, completing all the single-player missions can net you a ton of gems, cards, and cosmetics.

Updated March 11, 2022 by Joe Parlock: To celebrate hitting 20 million downloads, Konami has added another new solo campaign to Master Duel. This one is all about The Weather archetype, which plays with continual effects and zone placement in a really interesting way.

Tutorial

YuGiOh! Master Duel Every Solo Mission Reward

The tutorial introduces you to the absolute basics of Yu-Gi-Oh! duelling before you get into the game itself. Summoning monsters, attacking, life points, and setting cards are all explained here. Keep in mind any cosmetic rewards are in bold.

Duel Strategy

YuGiOh! Master Duel Every Solo Mission Reward

Duel Strategy is a campaign that explains more advanced concepts of Yu-Gi-Oh!. The one track of practice missions explains four types of Special Summoning: Synchro, Link, Pendulum, and Xyz. If you played Yu-Gi-Oh! a long time ago and want to catch up with what’s been added since then, this campaign is a great way to be introduced to newer mechanics.

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The rewards for each mission vary. Many are cards, but there are also a few cosmetics, like Field Parts that decorate your game screen, and a Mate mascot that cheers you in while duelling. The Practice missions also give you a lot of gems.



The Absolute Monarch

YuGiOh! Master Duel Every Solo Mission Reward

The first of two story campaigns available as soon as you complete the tutorial, The Absolute Monarch dives into the backstory of the popular Monarch archetype. This campaign sets out the format of all those after, and will walk you through how to play the archetype. In particular, Monarchs are very heavy in Tribute Summoning (sacrificing your own monsters to summon bigger ones).

In all the archetype campaigns, Duel Missions give you different rewards depending on if you use the loaner deck supplied to you or your own. Some missions will also reward you with orbs. Orbs are used to unlock additional tracks in each campaign, which can give you better reward and exclusive cosmetics. However, orbs aren’t rewarded in order, so you’ll have to come back later once you’ve earned orbs in one campaign to unlock the extra missions in another.

The Warriors of the Six Elemental Lords

YuGiOh! Master Duel Every Solo Mission Reward

The second story deck focuses on the Elemental Lords archetype, which is focused on controlling and using your graveyard with the Elementsaber ability. Like The Absolute Monarch, The Warriors of the Six Elemental Lords will guide you in how to use the deck, before throwing you into some open-ended duels to prove what you’ve learned.

Ruin and Demise

YuGiOh! Master Duel Every Solo Mission Reward

Ruin and Demise is the first of many campaigns that show up on your Solo menu after completing the Goal mission in The Absolute Monarch. However, it will only be accessible after completing the Goal mission for The Warriors of the Six Elemental Lords.

The campaign focuses on the Ruin, Queen of Oblivion and Demise, King of Armageddon archetype. Using lots of ritual summoning, you’re meant to flip between these two to cause massive damage to your opponent.


The Mystery of the Megalith

YuGiOh! Master Duel Every Solo Mission Reward

Both the Mystery of the Megalith and the Pyroxene Warriors campaigns unlock once you have cleared the Goal mission of Ruin and Demise.

Mystery of the Megalith goes into the Megalith archetype, which chains together ritual summons to bring out increasingly powerful statue-like monsters.

The Pyroxene Warriors

YuGiOh! Master Duel Every Solo Mission Reward

Both the Mystery of the Megalith and the Pyroxene Warriors campaigns unlock once you have cleared the Goal mission of Ruin and Demise.

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Gem-Knights are a popular archetype that uses a lot of Fusion monsters to make powerful Gem-themed warriors. Surprisingly, Gem-Knights debuted in Yu-Gi-Oh! three years before Steven Universe.

The Glory of the Gladiator Beasts

YuGiOh! Master Duel Every Solo Mission Reward

The Glory of the Gladiator Beasts, Studying the Origins of the Karakuri, and Gears of Justice dispatch! all unlock once you’ve completed both the Mystery of the Megalith and Pyroxene Warriors’ Goal missions.

Gladiator Beast decks are all about returning your monsters back into your deck after battle in order to special summon much bigger ones.

Studying the Origins of the Karakuri

YuGiOh! Master Duel Every Solo Mission Reward

The Glory of the Gladiator Beasts, Studying the Origins of the Karakuri, and Gears of Justice dispatch! all unlock once you’ve completed both the Mystery of the Megalith and Pyroxene Warriors’ Goal missions.

The Karakuri are an archetype focused on Syncrho summoning. The catch is more Karakuri monsters have to attack when they’re able to, and also switch to Defense position whenever they’re attack. In exchange, there are lots of effects that activate when they switch between positions.

Specter Slaying Flames

YuGiOh! Master Duel Every Solo Mission Reward

To unlock this mission, you must clear the Goal mission for Studying the Origins of the Karakuri.

As if befitting an archetype focused on exorcists, Shiranui is all about banishing Zombies to get an advantage. It’s also a very Synchro Summon-heavy deck.

Gears of Justice dispatch!

YuGiOh! Master Duel Every Solo Mission Reward

The Glory of the Gladiator Beasts, Studying the Origins of the Karakuri, and Gears of Justice dispatch! all unlock once you’ve completed both the Mystery of the Megalith and Pyroxene Warriors’ Goal missions.

The Geargia Monsters archetype is focused on swarming the field, as each Geargia monster is excellent at pulling each other out of your deck. They can then combine into powerful Xyz Summons, like Gear Gigant X.

Digital Bugs in Cyberspace

YuGiOh! Master Duel Every Solo Mission Reward

Digital Bug In Cyberspace is unlocked when the Goal mission of Gears of Justice dispatch! is cleared.

Digital Bug has some similarities to both the Karakuri and Geargia archetypes. Like Geargia, it’s an Xyz Summoning-focused archetype that likes to flood the board, but like the Karakuri it has a heavy Defense-position-matters theme.

The Steam Dinosaurs of Unchartered Lands

YuGiOh! Master Duel Every Solo Mission Reward

Both The Legend of the Star Heroes and The Steam Dinosaurs of Unchartered Lands are unlocked when the Studying the Origins of the Karakuri and Gears of Justice dispatch! Goal missions are cleared.

Dinomists are a cool archetype of robotic dinosaurs. It’s a fast and aggressive deck that Pendulum Summons multiple, powerful Dinomist monsters out onto the field at the same time.

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The Colossal Mechanical Conch

YuGiOh! Master Duel Every Solo Mission Reward

The Colossal Mechanical Conch is unlocked when The Steam Dinosaurs of Unchartered Lands’ Goal mission is cleared.

Qli (also known as Qliphort) is another archetype that uses Pendulum Summoning. However, it goes one step further than the Dinomists and uses the Pendulum Summoned monsters to then Tribute Summon into even bigger things. There are also lots of effects that activate when the monsters are Tributed.

The Legend of the Star Heroes

The Legend of the Star Heroes and The Steam Dinosaurs of Unchartered Lands are unlocked when Studying the Origins of the Karakuri and Gears of Justice dispatch! Goal missions are cleared.

This is the only campaign to have more than one chapter, and is by far the longest campaign in the game. Each chapter has more missions than any other (though a lot of them are Scenario cutscenes), and it serves as something of a ‘final boss’ for the solo mode.

World Chalice was one of the game’s earliest archetypes built around Link Summoning. By tributing the right number of Link Levels, you can bring out increasingly more powerful Link Monsters, which can then be protected with other cards in the deck.

Chosen by the World Legacy

YuGiOh! Master Duel Every Solo Mission Reward

The first chapter of The Legend of Star Heroes is available as soon as you complete Studying the Origins of the Karakuri and Gears of Justice dispatch!’s Goal missions.

Gift of the Martyr

YuGiOh! Master Duel Every Solo Mission Reward

The final campaign in the solo mode so far, Gift of the Martyr continues the story set up by Chosen by the World Legacy. You must have completed Chosen by the World Legacy’s Goal mission to unlock it.

Enforcers of Justice

YuGiOh! Master Duel Every Solo Mission Reward

This campaign focuses on the Lightsworn archetype. Lightsworn is all about self-milling, or putting your own cards from your deck into your graveyard.

The Fairies Who Paint The Weather

YuGiOh! Master Duel Every Solo Mission Reward

The Weather is an archetype focused on continuous spells and traps, and places an interesting emphasis on where your creatures are placed on the field. By placing The Weather monsters in zones adjacent to a Canvas spell or trap card, you can give that monster various effects, such as the ability to halve an opponent’s attack with a The Weather Cloudy Canvas.

SP Deck Challenge

The SP Deck Challenge differs from the other solo campaigns in that it isn’t telling the story of a popular archetype. Instead, it’s a series of AI duels that get progressively more difficult and serve as a crash course to some of the game’s quirkier decks.

Link Source : https://www.thegamer.com/yu-gi-oh-master-duel-every-solo-mission-reward/

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